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Skills: C++, Unreal Engine 5, Game Architecture, Team Leadership, Performance Profiling
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Full-time
Standard Industry Benefits
Posted 52d ago
~40 hrs/week
Remote in Canada
Responsibilities
Act as a player-coach by writing and reviewing C++ code while mentoring a team of engineers. Partner with clients and producers to define technical direction and ensure project delivery aligns with schedules.
Requirements
Requires over 7 years of software engineering experience, including 4 years in AAA/mid-tier game development and 2 years in a leadership role. Must have deep Unreal Engine 5 expertise and a track record of shipping at least two commercial titles.
Full job description
Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry.
We collaborate across time zones to support projects on all major platforms, engines and styles - from AAA titles to emerging technologies. Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it’s porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners’ internal teams. We are proud to be the development partner of choice for industry leaders such as:
Epic
Xbox
Meta
Obsidian Entertainment
Riot
Gearbox Software
We are seeking a Lead Engineer who will be the engineering player-coach on a live client engagement: still hands-on in C++ and Unreal, but setting the approach, mentoring the engineers on the project, and partnering directly with the client and producer when technical decisions need a clear voice.
Key Responsibilities:
Hands-On Engineering (~35%)
Write, review, and own C++ code on the engagement — Lead Engineer is not a title that means you stop coding
Build and maintain core gameplay, engine, or systems components as required by the engagement
Unblock engineers on the team when they are stuck — architecture calls, engine deep-dives, debugging
Performance profiling and optimization across target platforms (console, PC, or mobile as required)
Team Leadership (~20%)
Lead and mentor engineers on the project team — grow their craft, review their work, catch drift early
Run engineering rituals: sprint planning, technical reviews, code reviews
Escalate resourcing or capability gaps to production before they affect delivery
Provide honest engineering assessments to support hiring and team growth
Client & Production Partnership (~15%)
Be the technical voice in client conversations — represent engineering with clarity, not jargon
Partner with the Senior Game Producer to keep technical scope in sync with the schedule
Surface trade-off decisions early: 'here is the risk, here are the options, here is my recommendation'
Maintain the client's confidence that Devoted's engineering bar is where it needs to be
7+ years of software engineering experience with at least 4 years in AAA or mid-tier game development
2+ years as a Lead Engineer, Principal Engineer, or equivalent — with real ownership of technical direction, not just senior IC with a bigger title
At least 2 shipped commercial titles as a lead or senior contributor — on PC, console, or both
Deep Unreal Engine 5 expertise: C++ at an architectural level, not just usage; Blueprint proficiency; engine subsystem familiarity (rendering, physics, gameplay framework, GAS a strong plus)
Strong C++ fundamentals — systems design, memory management, performance reasoning
Experience leading small engineering teams and growing engineers' craft
Comfort in client-facing environments — can hold a technical conversation with a client engineering lead without translation
Remote-first discipline: async communication, documentation habits, strong written English
Preferred
Experience in a co-development or external development studio environment
Multi-platform development experience: console certification, platform compliance (PlayStation, Xbox, Nintendo)
Online multiplayer systems, dedicated server architecture, or live-service game experience
This would he a full-time employment role with standard benefits in Quebec province.
Your trusted partner for game development: Engineering, Co-Development, Porting and End-to-End Art Production.
Industry
Entertainment Providers
Company size
201-500 employees
Founded
2018
Headquarters
Los Angeles, California
LinkedIn followers
21,521
Devoted Studios – Your Strategic Partner for Stability and Scale in Game Development.
We provide solutions for Engineering, Co-development, Porting, and End-to-end art production.
Our custom, expert strike teams are designed to give studios the flexible scale and stability needed to thrive in any market condition.
What defines Devoted?
Deep Expertise: 250+ experts across 15+ countries, guided by seasoned leaders who know external development inside out.
Proven Track Record: 250+ projects successfully delivered to 90+ clients globally.
Industry Trust: Partners include industry giants like Xbox, Obsidian, Gearbox, Annapurna Interactive, and 2K.
With Devoted, outsourcing doesn't feel outsourced – it feels like true partnership.
Scale with Ease!
Offices: 11845 W Olympic Blvd, Los Angeles, California 90064, US
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