Technical Animator (Animation Blueprints & Control Rig) – Remote or On-Site
Seattle, Washington, United States · Remote OK
$70k–$90k/yr
Mid level
We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we've been able to stay independent, so tha…
Skills: Unreal Engine Animation Blueprints, Control Rig, Visual Programming, Procedural Animation, IK/FK Systems
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$70k–$90k/yr
Contract
bachelor degree
Medical Insurance, Dental Insurance, Vision Insurance, Short Term Disability, Long Term Disability, Life Insurance
Posted 11h ago
~40 hrs/week
Remote in United States
Responsibilities
Design and implement complex animation systems using Unreal Engine Animation Blueprints and Control Rigs for various creatures and characters. Develop scalable procedural solutions and optimize animation performance for large-scale ecosystems.
Requirements
Requires at least 3 years of professional experience as a Technical Animator with at least one shipped title. Expert-level proficiency in Unreal Engine Animation Blueprints and experience with Unreal Engine 5 is essential.
Full job description
We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we've been able to stay independent, so that we can steer our own future in games and beyond. There's never been a better time for you to join this adventure and help us buildARK Survival Ascended, the next chapter of our original hit franchise! We're expanding and updating many of the ARK community's most beloved features while taking full advantage of the latest tools and technologies.
We’re looking for an exceptionally talented Technical Animator who lives and breathes Unreal Engine Animation Blueprints and Control Rig. You will own high-impact animation systems that bring creatures, characters, and gameplay to life. This is a systems-focused technical animation role: deep expertise in visual programming (AnimBPs + Control Rig) is the core requirement. Comfort with programming logic is essential, but day-to-day C++ work is not the focus.
Responsibilities:
Design, write, and implement animation systems, using Unreal Engine Animation Blueprints and Control Rigs
Create sophisticated Control Rig solutions (procedural animation, IK/FK systems, full-body IK, terrain adaptation, foot placement, active ragdoll blending, etc.)
Develop responsive, scalable animation systems for bipeds, quadrupeds, and fantasy creatures
Work closely with cross-functional teams to improve current solutions and create new ones
Create documentation and provide pipeline improvements
Optimize animation systems for performance, LODs, and large-scale creature ecosystems
Requirements:
Minimum 3 years of professional experience as a Technical Animator / Animation Programmer / Technical Artist focused on real-time animation systems, with at least one shipped title.
Expert-level proficiency with Unreal Engine Animation Blueprints (complex state machines, layered blends, procedural logic, gameplay-driven systems).
Strong self-motivation and willingness to participate in many areas of game development
Experience using Unreal Engine 5
Pluses:
C++ experience (useful for deeper engine integration or performance work, but not a primary focus of the role)
Experience with character/creature rigging and skinning in Maya, or Control Rig
Why you are interested in working for Studio Wildcard
What games you are currently playing
Portfolio or examples demonstrating Animation Blueprint and/or Control Rig work
About Studio Wildcard
Studio Wildcard was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak, with the mission of bringing AAA quality to ambitious indie productions designed for core gamers. With countless years of combined industry experience across multiple independent and studio-backed titles, Wildcard's core team continues to grow, with offices in Redmond, WA, and Gainesville, FL including distributed team members across multiple continents.
Equal Opportunity Employer Wildcard is an equal-opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex, pregnancy, sexual orientation, or any other characteristics protected by applicable laws, regulations or ordinances. If you need assistance and/or reasonable accommodations due to disability during the application or the recruiting process, please let us know.
Pay Transparency Information The expected annual base pay range(s) for this position vary based on a variety of factors, which include: (but aren't limited to) skills, competencies, qualifications, knowledge, and experience. Each pay range is only relevant to those residing in WA state and can vary based on geographical location.
Wildcard Benefits We pay 100% of all premiums for the employee and discounted rates for dependent premiums. Our coverage includes Medical (5 different plans to choose from), Dental, Vision, Short Term and Long Term Disability, Life Insurance, 401(k) option, 100% covered Parental Leave, PTO, Paid Holidays, Unlimited Sick Time, and FSA/ HSA options
Studio Wildcard was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak, with the mission of bringing AAA quality to ambitious indie productions designed for core gamers. With countless years of combined industry experience across multiple independent and studio-backed titles, Wildcard's core team continues to grow, with offices in Redmond, WA and Gainesville, FL including distributed team members across multiple continents.
Offices: Redmond Way, Redmond, Washington 98052, US
Based on 1694 listings with disclosed salaries, most software jobs in Seattle, WA pay between $130k–$250k per year. Individual offers vary with seniority, company size, and specialization.
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