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Full-time
Posted 6d ago
~40 hrs/week
Responsibilities
The producer will support audio and localization teams by tracking dependencies, managing budgets, and coordinating development workflows across internal and external partners. They are responsible for facilitating sprint planning, resolving blockers, and communicating project status to leadership.
Requirements
Candidates must have 7+ years of experience in game development as a producer or project manager, including specific experience in audio roles. Proficiency with Atlassian tools like Jira and Confluence is required, along with strong communication and cross-disciplinary coordination skills.
Full job description
RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
DESCRIPTION OF DUTIES:
Support the audio team and localization efforts to define, track and prioritize work based on product readiness, critical path needs and development priorities.
Support tracking of localization-ready content, text/VO dependencies, approvals, and delivery status across internal teams and external partners.
Help define and track overall audio development budgets, including forecasting internal costs and outsourced/vendor budgets.
Support departmental initiatives by facilitating meetings, taking notes, resolving blockers and capturing/following up on action items.
Work across disciplines with Leads, Feature Owners, Stakeholders, and dependent groups to capture, vet, organize, prioritize and track work.
Coordinate and run sprint and milestone planning, reviews and retrospectives.
Track team velocity and scope vs capacity data to continuously improve accuracy with future sprint and milestone commitments keeping plans up to date.
Communicate high level status (on track, at risk) and use historic data to inform strategies to hit long term milestone goals.
Share and refine risk mitigation strategies with Department Directors, Lead Producer and VP of Development.
Collaborate with other producers and departments to establish and refine content pipelines and development processes.
Coordinate with the Quality Assurance department for build deployments and build notes.
Liaise with publisher/legal and studio finance to manage drafting and approval of vendor contracts.
* This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
SUMMARY OF REQUIREMENTS:
7+ years of experience in game development as a Producer or Project Manager of cross discipline teams.
Prior experience in an audio role in game development
Experience coordinating with engineering, art, and design-based game development professionals.
Deeply familiar with pre-production and production phases of AAA game development.
Deeply familiar with Jira, Confluence and other Atlassian products.
Excellent soft skills with a firm yet supportive demeanor.
Excellent written and verbal communication skills.
Excellent time management skills.
PREFERRED SKILLS:
Familiarity with Excel.
Familiarity with Miro or similar collaborative whiteboard solutions.
Familiarity with ShotGrid/Flow.
Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.
Related keywords
Game DevelopmentProducerProject ManagerAudioLocalizationAAA GamesJiraConfluenceAtlassianSprint PlanningMilestone PlanningBudgetingVendor ManagementQuality AssuranceCross-functionalRisk Mitigation
Superstars wanted: Join us in putting smiles on the faces of millions around the world!
Industry
Computer Games
Company size
1,001-5,000 employees
Founded
1980
Headquarters
Redmond, Washington
LinkedIn followers
887,118
Nintendo's mission is to put smiles on the faces of everyone we touch. We do so by creating new surprises for people across the world to enjoy together. We've forged our own path since 1889, when we began making hanafuda playing cards in Kyoto, Japan. Today, we’re fortunate to be able to share our characters, ideas and worlds through the medium of video games and the entertainment industry.
Nintendo of America, established in 1980 and based in Redmond, Washington, is a wholly owned subsidiary of Nintendo Co., Ltd. We are committed to delivering best-in-class products and services to our customers and to investing in the well-being of our employees as part of the global Nintendo family.
For more information about Nintendo please visit www.nintendo.com.
Offices: 4600 150th Ave NE, Redmond, Washington 98052, US · 1229 NW 8th St, North Bend, Washington 98045, US · 10 Rockefeller Plaza, New York, New York 10020, US · 12345 N Lamar Blvd, 300, Austin, Texas 78753, US · 331 Powell St, San Francisco, California 94102, US
Software EngineeringInformation TechnologyGamingSoftwareMobileConsole GamesConsumer ElectronicsVideo GamesVideo Game PublishingMedia and communication
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