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Full-time
Standard Industry Benefits
Posted 51d ago
~40 hrs/week
Responsibilities
Implement core gameplay systems such as combat, AI, and movement using C++ and Unreal Engine 5 based on designer briefs. Optimize gameplay code for target platforms and collaborate with designers to translate intent into production-quality code.
Requirements
Requires 5+ years of professional game development experience with at least two shipped AAA or mid-tier commercial titles. Must be deeply fluent in C++, Unreal Engine 5, and the Gameplay Ability System (GAS).
Full job description
Description
Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry. We collaborate across time zones to support projects on all major platforms, engines and styles - from AAA titles to emerging technologies.
Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it’s porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners’ internal teams.
We are proud to be the development partner of choice for industry leaders such as:
Epic
Xbox
Meta
Obsidian Entertainment
Riot
Gearbox Software
We are seeking a Gameplay Engineer who is a specialist e a specialist — deeply fluent in C++ and Unreal Engine, experienced shipping AAA systems, and capable of taking a brief from a gameplay designer and turning it into production-quality code that holds up on every platform and survives every patch.
Key ResponsibilitiesCore Gameplay Systems (~50%)
Implement gameplay systems from designer briefs: combat, abilities, movement, AI behaviours, progression, inventory, interaction, camera — scope varies by engagement
Build reusable, maintainable, testable gameplay code in C++ (and Blueprint where appropriate) within Unreal Engine 5
Own Gameplay Ability System (GAS) implementation — AttributeSets, Abilities, GameplayEffects, GameplayCues — on engagements where GAS is in use
Implement multiplayer-safe gameplay code on engagements with networking requirements — replication, client-server authority, lag compensation
Quality & Performance (~25%)
Profile and optimise gameplay code to target platform budgets — CPU frame time, tick overhead, replication cost
Write code that is reviewable: clean, commented where logic is non-obvious, consistent with project standards
Catch and fix gameplay bugs — including edge cases, exploit patterns, and regression from live updates
Participate actively in code review: review peers' PRs with specificity, receive and act on feedback without defensiveness
Design Collaboration (~15%)
Work directly with gameplay designers to translate design intent into engine behaviour — close the gap between what is specced and what ships
Identify implementation risks in design briefs early — before they become rework — and propose alternatives when the spec is not buildable as written
Expose gameplay parameters to designers in a way that is tunable without engineering involvement (Blueprint exposed properties, Datatable-driven tuning, etc.)
Documentation & Handoff (~10%)
Document systems clearly — architecture decisions, integration points, known limitations
Support technical handoffs between phases or teams: leave the codebase in a state that the next engineer can understand without a phone call
5+ years of professional game development experience with at least 3 years in AAA or mid-tier shipped titles
At least 2 shipped commercial titles on PC or console as a gameplay engineer — prototypes and internal tools do not count
Deep Unreal Engine 5 experience in C++: Gameplay Framework (Actor, Component, GameMode, GameState, PlayerController), GAS, CharacterMovement, Anim BP integration
Strong C++ fundamentals: memory management, data-oriented thinking, performance-aware coding
Blueprint proficiency — not just reading it, but building designer-facing tooling in it
Experience with multiplayer gameplay replication (nice to have, not required for all engagements)
Strong game design sensibility — can tell good gameplay from broken gameplay and can articulate why
Your trusted partner for game development: Engineering, Co-Development, Porting and End-to-End Art Production.
Industry
Entertainment Providers
Company size
201-500 employees
Founded
2018
Headquarters
Los Angeles, California
LinkedIn followers
21,429
Devoted Studios – Your Strategic Partner for Stability and Scale in Game Development.
We provide solutions for Engineering, Co-development, Porting, and End-to-end art production.
Our custom, expert strike teams are designed to give studios the flexible scale and stability needed to thrive in any market condition.
What defines Devoted?
Deep Expertise: 250+ experts across 15+ countries, guided by seasoned leaders who know external development inside out.
Proven Track Record: 250+ projects successfully delivered to 90+ clients globally.
Industry Trust: Partners include industry giants like Xbox, Obsidian, Gearbox, Annapurna Interactive, and 2K.
With Devoted, outsourcing doesn't feel outsourced – it feels like true partnership.
Scale with Ease!
Offices: 11845 W Olympic Blvd, Los Angeles, California 90064, US
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How many Software jobs are open in Montreal, Canada right now?
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Which companies are hiring for Software roles in Montreal, Canada?
Companies currently hiring include Ubisoft, Desjardins, MEDFAR, NBCUniversal, Canada Mortgage and Housing Corporation (CMHC) Société canadienne d'hypothèques et de logement(SCHL), among others. Browse the listings above to see every active employer.
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