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Full-time
Collaborative Art Team, Healthy Work Culture
Posted 27d ago
~40 hrs/week
Responsibilities
Define and create high-quality 3D visual content and concepts for the mobile game Minecraft Blast. Implement and optimize assets within the Unity engine while maintaining visual consistency and supporting the wider art team.
Requirements
Requires a strong portfolio in concept art and 3D production with professional experience in Unity and stylized art pipelines. Proficiency in tools like Blender, Photoshop, and Substance Painter is preferred.
Full job description
Craft:
Art
Job Description:
We are looking for a Senior Game Artist to help define, create, and implement visual content for our mobile Minecraft Blast game.
This role is ideal for an experienced artist with strong concept art foundations who has successfully moved into 3D production and understands how game art lives inside the engine. You will help shape ideas visually, create production-ready assets, and make sure they are implemented correctly in Unity.
The right candidate combines strong artistic taste, stylized visual design, solid 3D skills, and practical engine knowledge. You should be comfortable moving from sketch and concept exploration into modeled, textured, optimized, and integrated game assets, while also helping raise the quality bar for the wider art team.
Your role within the Kingdom
Create high-quality visual concepts for characters, props, environments, features, events, and gameplay elements.
Translate concept art and art direction into polished 3D game assets.
Produce stylized, production-ready assets that match the project’s cute, quirky, and polished visual tone.
Work across the full asset pipeline, from idea exploration to engine implementation.
Model, texture, optimize, and prepare assets for Unity.
Implement and review assets in-engine to ensure they meet visual and technical requirements.
Support visual development for new gameplay features, live events, and content updates.
Maintain consistency across art style, scale, readability, materials, and lighting.
Collaborate with Art Direction to refine visual direction and solve creative challenges.
Provide clear visual feedback and support to other artists when needed.
Help improve asset workflows, documentation, and implementation standards.
Collaboration and Integration
Work closely with Art Direction to maintain the project’s visual quality and style.
Collaborate with Game Designers to create visuals that support gameplay clarity and player understanding.
Work with Technical Artists and Unity developers to ensure assets are correctly implemented and optimized.
Coordinate with UI, VFX, animation, and environment artists when features require cross-discipline support.
Communicate clearly with production and flag visual or technical risks early.
Support the team by sharing best practices for asset creation, optimization, and Unity implementation.
Respond well to feedback and iterate quickly while maintaining quality.
Skills to create thrills
Strong portfolio showing excellent concept art, visual design, and 3D game art
Strong drawing, shape language, color, composition, and design skills.
Solid 3D production skills, including modeling, texturing, materials, and optimization.
Strong experience implementing art assets in Unity.
Good understanding of real-time game art constraints and mobile performance requirements.
Ability to take an asset from concept through final in-engine integration.
Strong understanding of stylized art pipelines.
Good knowledge of scale, readability, lighting, materials, and asset consistency in-engine.
Experience working with established art direction and maintaining visual consistency.
Ability to troubleshoot asset issues in Unity and collaborate with technical teams.
Ability to mentor, guide, or support other artists through feedback and best practices.
Strong communication skills and ability to give and receive constructive feedback.
Good sense of polish, quality control, and production readiness.
Preferred Qualifications
Knowledge of Minecraft, its visual language, and player expectations.
Experience working on casual, mobile, or family-friendly games.
Familiarity with Minecraft visual language and stylization.
Experience with Blender.
Experience with Photoshop, Clip Studio Paint, or equivalent concept art tools.
Experience with Substance Painter, ZBrush, or equivalent 3D art tools.
Knowledge of basic shaders, materials, lighting, and prefab workflows in Unity.
Comfort supporting live game features, events, or seasonal content.
Experience working with both internal teams and external art partners.
What We Offer
The opportunity to help shape the visual quality of a major global IP on mobile.
A collaborative art team focused on craft, clarity, and polish.
The chance to work across concept, 3D production, and in-engine implementation.
A healthy work culture that values trust, ownership, and teamwork.
Success in this role means ideas are explored clearly, assets are built beautifully, and final art is integrated smoothly into the game.
About King
With a mission of Making the World Playful, King is a leading interactive entertainment company for the mobile world with more than 20 years of history of delivering some of the world’s most iconic games in the mobile gaming industry, including the world-famous Candy Crush franchise, as well as other mobile titles such as Farm Heroes Saga. King games are played by more than 200 million monthly active users. King, part of Microsoft (NASDAQ: MSFT), has Kingsters in Stockholm, Malmö, London, Barcelona, Berlin, Dublin, San Francisco, New York, Los Angeles and Malta. More information can be found at King.com or by following us on LinkedIn and @lifeatking on Instagram.
Related keywords
MinecraftUnityBlenderPhotoshopSubstance PainterZBrushClip Studio Paint3D ProductionConcept ArtMobile GamingStylized ArtGame AssetsReal-time RenderingAsset PipelineVisual DesignGame Art
About Xbox Media Solutions (Formerly Activision Blizzard Media)
Connecting brands and players with fan-first integrated advertising experiences across gaming platforms.
Industry
Advertising Services
Company size
51-200 employees
Headquarters
New York City, NY
LinkedIn followers
17,819
As a gateway to entertainment, Xbox brings marketers closer to the world’s most engaged gaming audiences through media solutions across mobile, console, and PC.
As part of Microsoft Advertising, we connect advertisers to premium gaming environments spanning Xbox, King, and Microsoft Casual Games, reaching hundreds of millions of players globally. Our offering blends immersive gameplay, data-driven insights, and creative excellence to help brands drive meaningful attention and measurable impact. Backed by the strength of Xbox and the scale of Microsoft, we enable modern marketers to show up authentically in play.
Formerly Activision Blizzard Media, our organization joined Microsoft through the 2023 acquisition, expanding our portfolio to include celebrated Xbox and Microsoft Gaming franchises.
Offices: New York City, NY, US · New York, NY 10010, US
How many Creative & Media jobs are open in Barcelona, Spain right now?
There are currently 511 open creative & media positions in Barcelona, Spain listed on Clera. New openings are added daily as companies post roles.
Which companies are hiring for Creative & Media roles in Barcelona, Spain?
Companies currently hiring include Gameloft, Scopely, Omnicom Health, Publicis Groupe Holdings B.V., Xbox Media Solutions (Formerly Activision Blizzard Media), among others. Browse the listings above to see every active employer.
Are there remote or hybrid Creative & Media jobs in Barcelona, Spain?
Yes — 369 of the 511 open creative & media positions offer remote or hybrid work (65 remote, 304 hybrid).
How do I apply for Creative & Media jobs in Barcelona, Spain?
Each listing links directly to the employer's application page. Apply early — fresh listings get the most recruiter attention in the first two weeks.