Mountain View, California, United States · Remote OK
$167k–$251k/yr
Senior$2.9B raised
The opportunity We are building the next generation of AI-driven game experiences, running generative models on-device, right where the players are — on phones, tablets, laptops, and desktops. Our games run inside a mode…
Skills: On-Device Inference, Model Quantization, WebGPU, WGSL, Transformer Models
Mountain View, California, United States · On-site
$278k–$417k/yr
Senior+$2.9B raised
The opportunity We are building the next generation of AI-driven game experiences, running generative models on-device, right where the players are — on phones, tablets, laptops, and desktops. Our games run inside a mode…
Skills: WebGPU, WGSL, On-Device AI Inference, Model Quantization, Transformer Models
At Commure, we're building the AI Operating System for healthcare, the foundation that defines how care is delivered, documented, and financed. Our platform spans the full care journey: Ambient AI and Dictation eliminati…
The Opportunity Do you want to lead projects to build and deploy cutting-edge AI technology to help people get unparalleled value from meetings and conversations? Join our core AI team responsible for ML and work alongsi…
Skills: PyTorch, JAX, Large Language Models, Natural Language Processing, Automatic Speech Recognition
Mountain View, California, United States · On-site
$150k–$190k/yr
Mid level
Who We Are AI is the new electricity: Just as electricity transformed numerous industries starting 100 years ago, AI is now poised to do the same. AI Fund is a venture studio founded by Dr. Andrew Ng in 2017. Our portfol…
Skills: AI Architecture, Large Language Models, Full-stack Development, Prompt Engineering, Retrieval Augmented Generation
Senior Software Engineer, AI/ML, AI and Infrastructure
Mountain View, California, United States · On-site
$174k–$253k/yr
Senior$26M raised
Minimum qualifications: Bachelor’s degree or equivalent practical experience. 5 years of experience programming in Python or C++. 3 years of experience testing, maintaining, or launching software products, and 1 year of …
Senior Staff Engineer, SoC Architecture – Memory Subsystem and Interconnect
Mountain View, California, United States · On-site
$198k–$297k/yr
Senior+
Lab Summary: The Samsung Research America SOC Architecture Lab provides innovative SoC architecture, bus / memory subsystem, multimedia subsystems and key IP blocks for future Samsung Galaxy products (Smartphones, tablet…
Skills: SoC Architecture, Fabric Architecture, System Cache, DRAM Controller, Performance Modeling
Staff Engineer, SoC Architecture – Memory Subsystem and Interconnect
Mountain View, California, United States · On-site
$179k–$246k/yr
Senior+
Lab Summary: The Samsung Research America SOC Architecture Lab provides innovative SoC architecture, bus / memory subsystem, multimedia subsystems and key IP blocks for future Samsung Galaxy products (Smartphones, tablet…
Skills: SoC Architecture, Fabric Architecture, System Cache, DRAM Controller, Performance Modeling
Senior Engineer, SoC Architecture – Memory Subsystem and Interconnect
Mountain View, California, United States · On-site
$159k–$218k/yr
Senior+
Lab Summary: The Samsung Research America SOC Architecture Lab provides innovative SoC architecture, bus / memory subsystem, multimedia subsystems and key IP blocks for future Samsung Galaxy products (Smartphones, tablet…
Skills: SoC Architecture, Fabric Architecture, System Cache, DRAM Controller, Performance Modeling
Mountain View, California, United States · On-site
$97k–$144k/yr
Mid level
Overview Job Title: Electrical Controls Engineer Location: NASA Ames Research Center, Moffett Field, CA (NFAC) Job Family Code: O - Engineering Function/Branch: Engineering/NFAC Directorate: Test Operations Position Type…
Mountain View, California, United States · On-site
$19/hr–$25/hr
Entry level
If you are a current associate, you will need to apply through our internal career site. Please log into Workday and click on the Jobs Hub app or search for Browse Jobs. Live and exemplify the Five Principles of Mars, In…
Skills: Pet Restraint, Medical Charting, Client Education, Surgical Assistance, Sterilization Protocols
Mountain View, California, United States · On-site
$108k–$209k/yr
Mid level
Overview Job Title: Electrical Controls Engineer Location: NASA Ames Research Center, Moffett Field, CA (NFAC) Job Family Code: O - Engineering Function/Branch: Engineering/NFAC Directorate: Test Operations Position Type…
About the role As a Staff/Senior Software Engineer on our Calibration, Localization, & Mapping (CLAM) team, you will be responsible for delivering mission-critical improvements and new features to our calibration, locali…
Mountain View, California, United States · On-site
Senior+$4.1B raised
Company Description Who we are Moveworks is the Agentic AI Assistant platform that empowers the entire workforce. Our platform enables employees to converse with all of their business systems through natural language to …
Skills: Scalable Systems, API Design, Generative AI, Machine Learning, System Optimization
Mountain View, California, United States · On-site
Senior+$4.1B raised
Company Description Who we are Moveworks is the Agentic AI Assistant platform that empowers the entire workforce. Our platform enables employees to converse with all of their business systems through natural language to …
Mountain View, California, United States · On-site
$175k–$250k/yr
Senior$450M raised
At Rhoda AI, we’re building the next generation of generalist intelligent robots. We own the full robotics stack from high-performance hardware and robot systems to the infrastructure and state-of-the-art foundation worl…
Mountain View, California, United States · On-site
$20/hr–$23/hr
Entry level
The QA Inspector position is located in Mountain View, CA. This position will be responsible for using standard operating procedures and good manufacturing practices; conducting analysis of incoming raw materials, in-pro…
Skills: Quality Assurance Inspection, Metric Inspections, Data Analysis, GLP/GDP, Microsoft Office
Mountain View, California, United States · On-site
$163k–$400k/yr
Senior$148M raised
About NewsBreak Founded in 2015, NewsBreak is the Content Intelligence platform shaping the future content economy. With over 40 million monthly active users, our flagship platform delivers highly personalized local news…
Mountain View, California, United States · On-site
$132k–$172k/yr
Senior$457M raised
Based in Mountain View, CA., NeuroPace is a commercial-stage medical device company focused on transforming the lives of people suffering from epilepsy by reducing or eliminating the occurrence of debilitating seizures. …
Skills: LabVIEW, NI TestStand, Electronic Circuit Design, Automated Test Systems, Root Cause Analysis
Software Engineer III, Generative AI, Agentic Ecosystem Platform
Mountain View, California, United States · On-site
$147k–$211k/yr
Mid level$26M raised
Minimum qualifications: Bachelor’s degree or equivalent practical experience. 2 years of experience with software development in one or more programming languages, or 1 year of experience with an advanced degree. 2 years…
Skills: Generative AI, LLMs, System Architecture, Software Quality Assurance, ML Infrastructure
Sign up with Clera and we'll reach out the moment a role actually fits you — no more spraying applications into the void.
$167k–$251k/yr
Full-time
Comprehensive Health Insurance, Life Insurance, Disability Insurance, Commute Subsidy, Employee Stock Ownership, Competitive Retirement/Pension Plans
Posted 75d ago
~40 hrs/week
Remote in California, United States
Responsibilities
Optimize and deploy multi-modal AI models for on-device execution within a browser-native runtime. This includes managing the full inference stack from quantization and kernel tuning to integration with the game engine.
Requirements
Requires 5+ years of experience in ML engineering with a focus on edge inference and production deployment of transformer or diffusion models. Proficiency in GPU compute APIs (WebGPU, Metal, CUDA) and model optimization techniques is essential.
Full job description
The opportunity We are building the next generation of AI-driven game experiences, running generative models on-device, right where the players are — on phones, tablets, laptops, and desktops. Our games run inside a modern, browser-native runtime (built on technologies such as WebGPU and WebNN), so the models that power these experiences must be deployed and accelerated entirely within that runtime. As a Senior Machine Learning Engineer for On-Device & Mobile AI, you will take state-of-the-art multi-modal models — transformers, diffusion networks, and vision-language models (VLMs) — and make them run fast, small, and reliably on mobile and constrained hardware.
This is a deeply hands-on role. You will own the optimization and deployment of significant parts of the inference stack — from a trained checkpoint leaving research, through export, quantization, and kernel-level tuning, to a shipped feature running inside the engine at interactive frame rates within a fixed memory and power budget. Your work directly shapes the latency, quality, memory footprint, and battery profile of AI features experienced by billions of players.
This role is for an engineer who is energized by the gap between a research model and a shipping, on-device product. If you enjoy profilers, frame captures, op-fusion, and shaving milliseconds and megabytes, this is your role.
What you'll be doing
Inference & On-Device Optimization
Own the optimization pipeline for the models you ship: model export, graph transformation, operator fusion, memory-layout planning, and hardware-specific tuning across NPU, mobile GPU, and desktop/laptop GPU.
Apply quantization (INT4/INT8/FP16), weight sharing, structured/unstructured pruning, and knowledge distillation to hit hard latency, memory, and power budgets — and validate them against quality bars.
Do low-level performance work: write and tune WebGPU compute shaders (WGSL) and, where relevant, native kernels (Metal, Vulkan/SPIR-V compute, CUDA); profile with browser and platform tools (Chrome/Dawn GPU traces, PIX, Instruments/Metal System Trace,
Snapdragon Profiler, Nsight, RenderDoc), and eliminate bottlenecks at the op and memory-bandwidth level.
Apply efficiency techniques — dynamic resolution, token reduction, cross-frame caching/reuse, reduced-step diffusion samplers — as engineering levers to meet budgets on target SKUs.
Runtime & Systems Integration
Work with WebGPU-targeted inference runtimes (ONNX Runtime Web, Transformers.js, WebLLM, TensorFlow.js) alongside native options (CoreML, ONNX Runtime, TFLite, ExecuTorch), and extend or build glue code where off-the-shelf options fall short of our diffusion and VLM workloads.
Build parts of the integration between the ML runtime and the game engine: real-time scheduling, memory pooling, zero-copy buffer sharing between the inference and render paths, and frame-budget management alongside the renderer.
Build supporting engineering for your components: model packaging and asset pipelines, on-device fallbacks and SKU-aware capability tiers, crash/quality telemetry, and automated on-device benchmarking in CI.
Research Productionization
Partner with research scientists to turn novel CV and multi-modal architectures into implementations that are deployable, debuggable, and fast on device.
Provide a feedback loop into research: surface hardware constraints, op-support gaps, and cost models early so model design and deployment converge.
Track breakthroughs in efficient inference (efficient attention, distillation, reduced-step diffusion) and assess them pragmatically: what actually moves latency/memory/power on our target devices.
Collaboration & Engineering Quality
Contribute to engineering best practices, code-review standards, performance-regression gates, and on-device benchmarking methodology.
Support a culture of measurement: track KPIs for latency, quality, memory, and power for the systems you work on, across the device matrix.
Partner with platform engineers, product managers, and runtime teams to align your work with device-SKU constraints and product roadmaps.
Share knowledge and mentor junior and mid-level engineers through code review, pairing, and design discussion.
What we're looking for
5+ years in software/ML engineering, with meaningful time focused on on-device / edge inference or real-time, performance-critical systems.
Production deployment of transformer- and/or diffusion-based models (e.g., ViT, Stable Diffusion, CLIP/SigLIP-style encoders) on mobile, desktop, or embedded hardware — shipped, not just prototyped.
Hands-on experience with at least one major inference runtime (ONNX Runtime / ORT Web, CoreML, TFLite, ExecuTorch) and a working understanding of operator fusion, memory layout, and runtime scheduling.
Low-level performance engineering: solid command of at least one GPU/compute API — WebGPU/WGSL, Metal, Vulkan, D3D12, or CUDA — and the profiling tools to go with it. You can read a frame capture and a kernel trace and reason about where the time and memory go.
Working knowledge of model-optimization techniques — quantization (INT4/INT8/FP16), weight sharing, pruning, and distillation — and the judgment to apply them to hit latency and memory budgets. You use them effectively as engineering tools.
Understanding of target hardware: mobile SoCs (Apple Neural Engine, Qualcomm Hexagon/Adreno, ARM Mali) and/or desktop/laptop GPUs (Apple Silicon, NVIDIA, AMD, Intel).
Strong Python for export pipelines and training-side tooling; familiarity with the core languages of a browser-native runtime (TypeScript/JavaScript, WGSL) is a plus.
Working fluency with the models you deploy — enough to read an architecture, modify it for deployment, and reason about accuracy trade-offs.
A collaborative working style: clear communication, reliable delivery, and a willingness to support and learn from teammates.
You might also have
Experience shipping world-model, neural-rendering, or real-time generative pipelines NeRF, 3DGS, real-time diffusion, or similar) on device.
Hands-on experience deploying models through WebGPU — e.g., ONNX Runtime Web WebGPU EP), Transformers.js, WebLLM, or TensorFlow.js — including writing/tuning WGSL compute shaders.
Game-engine or real-time-graphics background (Unity, Unreal, or a custom engine; Metal/Vulkan/D3D/OpenGL ES render pipelines) — especially integrating compute workloads alongside a renderer.
Contributions to open-source ML inference frameworks, runtimes, or GPU/compute libraries especially in the WebGPU ecosystem (Dawn, wgpu, ORT Web, Transformers.js, WebLLM).
Familiarity with compiler stacks (MLIR, TVM, IREE, XLA) for custom kernel generation and graph optimization.
Experience with on-device benchmarking infrastructure, performance-regression CI, and device-farm matrices.
Proficiency in C++/Objective-C/Swift for runtime integration.
Additional information
Relocation support is not available for this position
Work visa/immigration sponsorship is not available for this position
$167,200.00 - $250,800.00
This range reflects the anticipated base salary for this position. Beyond base salary, this role may be eligible for equity awards and participation in our company incentive plans (such as annual discretionary bonuses or sales commissions). The final offer amount will depend on several factors, including geographic location and the candidate’s relevant experience, professional background, and skill set.
Benefits
At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance.
Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status.
While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family-care programs | Office food snacks | Mental Health and Wellbeing programs and support | Employee Resource Groups | Global Employee Assistance Program | Training and development programs | Volunteering and donation matching program
Life at Unity
Unity [NYSE: U] is the world’s leading game engine, powering play for more than 3 billion consumers each month. The top mobile games in the world, the most played PC indie titles, the most innovative console games, and virtually all of the top XR and Web Games are developed, deployed, and grown in Unity. Unity also enables teams across industries like automotive, manufacturing, and healthcare to design, simulate, and collaborate in 3D — closing the gap between ideas and reality. For more information, please visit www.unity.com.
Unity is a proud equal opportunity employer. We are committed to fostering an inclusive, innovative environment and celebrate our employees across age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. Our differences are strengths that enable us to support the growing and evolving needs of our customers, partners, and collaborators. If you have a disability that means there are preparations or accommodations we can make to help ensure you have a comfortable and positive interview experience, please fill out this form to let us know.
Pursuant to the San Francisco Fair Chance Ordinance, we will consider for employment qualified applicants with arrest and conviction records.
This position requires the incumbent to have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English.
Headhunters and recruitment agencies may not submit resumes/CVs through this Web site or directly to managers. Unity does not accept unsolicited headhunter and agency resumes. Unity will not pay fees to any third-party agency or company that does not have a signed agreement with Unity.
Your privacy is important to us. Please take a moment to review ourProspect andApplicant Privacy Policies. Should you have any concerns about your privacy, please contact us at [email protected].
Unity [NYSE: U] offers a suite of tools to create, market, and grow games and interactive experiences across all major platforms from mobile, PC, and console, to extended reality. For more information, visit Unity.com.
Download Unity: http://unity3d.com/get-unity
We're hiring! Visit our careers site: https://careers.unity.com
For support, please email: [email protected]
Check us out on our other social channels:
Twitter: https://twitter.com/unity
Facebook: https://www.facebook.com/unity3d/
Instagram: https://www.instagram.com/unitytechnologies/
Offices: 30 3rd Street, San Francisco, 94103, US · Niels Hemmingsens Gade 24, Copenhagen, Capital Region 1153, DK · 110 110th Ave NE, Bellevue, WA 98004, US · Grevgatan 49, Stockholm, Stockholm County 114 58, SE · Kaivokatu 8B, Helsinki, Southern Finland 00100, FI
Real TimeDeveloper PlatformMobile AppsGamingAppsConsultingVirtual RealitySoftwareAugmented RealityWeb Design
How much do Science & Research jobs in Mountain View, CA pay?
Based on 319 listings with disclosed salaries, most science & research jobs in Mountain View, CA pay between $146k–$292k per year. Individual offers vary with seniority, company size, and specialization.
How many Science & Research jobs are open in Mountain View, CA right now?
There are currently 355 open science & research positions in Mountain View, CA listed on Clera. New openings are added daily as companies post roles.
Which companies are hiring for Science & Research roles in Mountain View, CA?
Companies currently hiring include Google, Lightmatter, DensityAI, Samsung Research America (SRA), Kodiak, among others. Browse the listings above to see every active employer.
Are there remote or hybrid Science & Research jobs in Mountain View, CA?
Yes — 73 of the 355 open science & research positions offer remote or hybrid work (4 remote, 69 hybrid).
How do I apply for Science & Research jobs in Mountain View, CA?
Each listing links directly to the employer's application page. Apply early — fresh listings get the most recruiter attention in the first two weeks.