Job Description As a Gameplay UX Designer at Ubisoft, you'll be the glue that binds game design, UI, sound, VFX, and other feedback channels to create a seamless and engaging experience. You’ll make sure content is commu…
Skills: UX Design, Game Design, Prototyping, Wireframing, Interaction Design
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Full-time
professional certificate, bachelor degree
Posted 177d ago
~40 hrs/week
Responsibilities
The Gameplay UX Designer creates seamless player experiences by binding game design, UI, sound, and VFX. Responsibilities include developing core gameplay flows, designing onboarding experiences, and building prototypes to eliminate player friction.
Requirements
Candidates need at least 2 years of experience in UX or game design and proficiency with Adobe Suite and prototyping tools. A college diploma in Game Design or Computational Arts is required, along with strong collaborative and problem-solving skills.
Full job description
Job Description
As a Gameplay UX Designer at Ubisoft, you'll be the glue that binds game design, UI, sound, VFX, and other feedback channels to create a seamless and engaging experience.
You’ll make sure content is communicated clearly and navigation flows intuitively, so that players can fully immerse themselves in gameplay.
Throughout the user-centric development process, you’ll focus on the game as a whole while considering the impact of every design choice. As a creative problem-solver, you’ll come up with solutions to prevent any (frustrating) discontinuity in the player experience. You’ll smooth out any unwanted friction that stands between our players and the enjoyment they are – and should always be – having.
What you’ll do
Partner with ergonomists and the user research team to get a clear picture of player behaviours, goals, motivations, values, needs, etc.
Design the onboarding experience to ensure a smooth learning process.
Build prototypes and wireframes to test concepts, explore opportunities, and look for pain points.
Collaborate with interdependent teams (audio, art, animation, narrative, game design, level design, etc.) to support game features.
Work (very) closely with UI artists and game designers to balance usability and functionality with visual appeal.
Adapt your designs based on play test results and comments from cross-functional teams.
Stay up to date on interaction design best practices + promote them across the studio.
Qualifications
What you bring
A college diploma in Game Design, Computation Arts, or equivalent (undergraduate degree an asset)
At least 2 years of experience in UX, game design, level design, or related experience
Experience with the Adobe Suite (Photoshop, Illustrator, and InDesign) and prototyping tools (e.g. Axure RP) *
Understanding of interface & interaction design, information & product architecture, and research techniques
A highly collaborative, creative, empathetic, and innovative spirit
Ability to accept feedback and adapt to it
Excellent problem-solving, organizational, communication, interpersonal, and presentation skills
A keen eye for even the subtlest of details + a passion for video games
Knowledge of gameplay programming, a huge plus
What to send our way
Your CV highlighting your education, experience, and skills
Samples of your best designs (attach files or send us a link to your personal website or online portfolio)
Additional Information
Jobs for Humanity is collaborating with Ubisoft to build an inclusive and just employment ecosystem. We support individuals coming from all walks of life.
Company Name: Ubisoft
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Please note that some roles are fully office-based and are not eligible for hybrid working.
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