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Contract
Posted 51d ago
~40 hrs/week
Remote in Malaysia, Indonesia, Vietnam
Responsibilities
The UI Artist is responsible for designing and implementing polished UI assets, HUD elements, and menus that align with the project's art direction. They collaborate with cross-functional teams to create intuitive user flows and optimize assets for game engine implementation.
Requirements
Candidates must have proven experience as a UI Artist in game development, including at least one shipped title, preferably on mobile. A strong portfolio demonstrating visual design skills and proficiency in UI tools is required.
Full job description
At Keywords Studios, we’re looking for an enthusiastic, creative, and self-driven UI/UX Designer to join the team on an exciting project.
In this role, you’ll help shape the visual quality and usability of the game’s interface, creating clear, polished, and engaging UI assets that support the overall player experience. You will work closely with artists, designers, engineers, and technical artists to develop UI screens, HUD elements, icons, menus, and interactive visual assets that are consistent with the project’s art direction and technical requirements.
A User Interface Artist at Keywords Studios:
Concept and design UI and HUD layouts and assets, including menus, icons, buttons, frames, panels, and other interface elements, from wireframes and mock-ups through to final in-engine implementation.
Develop clear and visually appealing UI solutions that bring simplicity and user-friendliness to complex design challenges.
Ensure the user interface experience is intuitive, readable, and consistent, while remaining faithful to the overall art direction.
Maintain a consistent visual aesthetic across all UI assets and screens.
Work with the Lead Artist, Designers, Engineers, and Technical Artists to produce well-optimised assets in line with technical requirements and production conventions.
Create wireframes, mock-ups, user flows, and visual prototypes in collaboration with Designers to communicate interaction and layout ideas.
Support the creation and layout of animated UI elements and, where required, 3D UI elements.
Review existing UI layouts, menus, and assets, and propose visual and usability improvements.
Clearly articulate the reasoning behind design choices and respond constructively to feedback.
Engage in the wider design and art process, providing feedback and suggestions to help deliver the best possible user interface experience.
Participate in task planning, estimation, and scheduling with the Lead Artist and Production Team.
Proven experience as a User Interface Artist or similar role in game development.
Experience working on at least one shipped or live game title, ideally on mobile.
Strong portfolio demonstrating UI art skills, including menus, HUDs, icons, buttons, visual hierarchy, layout, and polished final UI assets.
Good understanding of mobile UI constraints, including readability, screen resolution, aspect ratios, touch interaction, and asset optimisation.
Strong visual design skills, including composition, colour, typography, shape language, iconography, and attention to detail.
Ability to create UI assets from wireframes or design briefs through to final production-ready artwork.
Practical understanding of how UI assets are implemented in a game engine or real-time development environment.
Comfortable working collaboratively with designers, engineers, technical artists, and other artists.
Ability to iterate quickly based on feedback while maintaining visual quality and consistency.
Good communication skills and the ability to explain design decisions clearly.
Well organised, proactive, and able to manage assigned tasks within production timelines.
Experience with modern game engines such as Unity, Unreal Engine, or proprietary engines is a plus.
Experience on console titles is a plus.
Experience with UI animation, motion design, or 3D UI elements is a plus.
Familiarity with tools such as Photoshop, Illustrator, Figma, After Effects, Spine, or similar UI/art tools is a plus.
Only those with relevant working rights for Malaysia, Indonesia and Vietnam will be considered. Sponsorship and relocation is not being offered as part of this package.
Our Diversity, Equity, Inclusion and Belonging (DEIB) Commitment: Keywords Studios is an Equal Opportunity Employer and considers applicants for all positions without regard to race, ethnicity, religion or belief, sex, age, national origin, marital status, sexual orientation, gender identity, disability or any other characteristic protected by applicable laws. If you require any adjustments during the process please let us know in your application. We are committed to creating a dynamic work environment that values diversity and inclusion, respect and integrity, customer focus, and innovation. We especially welcome applications from candidates of underrepresented groups in the industry.
PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.
🎮🎬 We help make video games, films, and fan favourites you’ve probably played, watched, or heard.
Industry
Computer Games
Company size
10,001+ employees
Headquarters
Dublin, Ireland
LinkedIn followers
249,124
Total funding
$488M
We work behind the scenes with game developers, publishers, and entertainment companies to bring their ideas to life and keep them running smoothly. From game development and art production to audio services, localization, game testing, community support, and marketing, we’re the partner you call when you need extra hands (or brains).
We are 13,000 people worldwide. Tech-savvy, AI-aware, and deeply invested in R&D. We’re adaptable, collaborative, and used to plugging into diverse teams and pipelines. Many of us grew up with games, animation, and film. We’re fans first, and that shows in how we work: with care, respect, accessibility, and safety in mind.
Whether it’s building innovative experiences, meeting tight deadlines, or preserving creative vision across every language and culture, our services and proprietary tools integrate seamlessly with your team at any stage of the product life cycle.
We don’t always make the headlines, but we help others get there.
Among our clients: Tencent Games, Microsoft, Ubisoft, Supercell, Bandai Namco, Netflix, Amazon... #ImagineMore
Offices: Whelan House, South County Business Park, Leopardstown, Dublin, Ireland 18, IE · Via Tiberio Imperatore, 15, Rome, Latium 00145, IT · Route Kagurazaka, Bldg. Basement 22-3 Tenjincho Shinjuku-ku, Tokyo, 162-0808, JP · Suite 8400, 1751 Richardson, bureau 8400, Montréal, Québec H3K1G6, CA · 3830 Monte Villa Pkwy, Bothell, Washington 98021, US
EngineeringFunctionality QALocalizationLocalization QAPlayer SupportMarketing ServicesCommunity ManagementGame DevelopmentPRGame Art
🎮🎬 We help make video games, films, and fan favourites you’ve probably played, watched, or heard.
Industry
Computer Games
Company size
10,001+ employees
Headquarters
Dublin, Ireland
LinkedIn followers
249,124
Total funding
$488M
We work behind the scenes with game developers, publishers, and entertainment companies to bring their ideas to life and keep them running smoothly. From game development and art production to audio services, localization, game testing, community support, and marketing, we’re the partner you call when you need extra hands (or brains).
We are 13,000 people worldwide. Tech-savvy, AI-aware, and deeply invested in R&D. We’re adaptable, collaborative, and used to plugging into diverse teams and pipelines. Many of us grew up with games, animation, and film. We’re fans first, and that shows in how we work: with care, respect, accessibility, and safety in mind.
Whether it’s building innovative experiences, meeting tight deadlines, or preserving creative vision across every language and culture, our services and proprietary tools integrate seamlessly with your team at any stage of the product life cycle.
We don’t always make the headlines, but we help others get there.
Among our clients: Tencent Games, Microsoft, Ubisoft, Supercell, Bandai Namco, Netflix, Amazon... #ImagineMore
Offices: Whelan House, South County Business Park, Leopardstown, Dublin, Ireland 18, IE · Via Tiberio Imperatore, 15, Rome, Latium 00145, IT · Route Kagurazaka, Bldg. Basement 22-3 Tenjincho Shinjuku-ku, Tokyo, 162-0808, JP · Suite 8400, 1751 Richardson, bureau 8400, Montréal, Québec H3K1G6, CA · 3830 Monte Villa Pkwy, Bothell, Washington 98021, US
EngineeringFunctionality QALocalizationLocalization QAPlayer SupportMarketing ServicesCommunity ManagementGame DevelopmentPRGame Art