Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acc…
Skills: Unity, C#, Mobile Game Development, Client Architecture, Rendering
Principal Software Engineer - Developer Connections, Game Release
Los Angeles, California, United States · On-site
$229k–$320k/yr
Senior+Visa sponsorship$21M raised
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Principal Software Engineer, you’ll work alongside other engineers to implement…
Skills: Software engineering, Game shipping, System architecture, Live operations, Technical leadership
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. The Unreal Ecosystem (UnEco) team has an impact on a wide array of topics, including…
At Riot, we believe in putting players first. Our Sydney-based team is partnering globally to build next-generation features and technology on an exciting Unpublished R&D Title. The team focuses on supporting the game's …
Skills: People Management, Python, Unreal Engine 5, Autodesk Maya, Substance Suite
Principal Software Engineer, Gameplay - Teamfight Tactics
Los Angeles, California, United States · On-site
$229k–$320k/yr
Senior+Visa sponsorship$21M raised
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a software engineer, you’ll work with both new and current technologies, creating…
Skills: C++, Unreal Engine, Gameplay Engineering, Software Architecture, Cross-platform Development
Manager, Software Engineering, Core Game Features - VALORANT
Los Angeles, California, United States · On-site
$193k–$269k/yr
SeniorVisa sponsorship$21M raised
Riot engineers bring deep knowledge of specific technical areas but also value the chance to work in many broader domains. As an Engineering Manager, you’ll predominantly offer creative solutions to organizational design…
Skills: Engineering Management, C++, Unreal Engine, Unity, Game Engine Development
As a Technical Art Director, you will lead and define the technical art needs across all of the different creative and technical teams on Teamfight Tactics. You will partner with the Creative Director to determine best p…
Skills: Technical Art Direction, Unreal Engine, People Management, Pipeline Development, Shader Development
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acc…
Skills: Game Design, Game Balancing, Systemic Mechanics, Mobile Game Development, MOBA Game Design
Mercer Island, Washington, United States · On-site
$193k–$269k/yr
SeniorVisa sponsorship$21M raised
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in many broader domains. As an Engineering Manager, you will gain organizational alignment by building a strong engin…
Senior Manager, Art Management - Unpublished R&D Product
Singapore, Singapore · On-site
$195k–$331k/yr
Senior+Visa sponsorship$21M raised
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused development leads to exceptional games. In 2009, Riot released its debut title League of Legends to critical and player acclaim…
Skills: Art Management, People Leadership, Game Art Production Pipeline, External Development Management, Performance Management
Principal Art Outsourcing Manager, Prop Art - Unpublished R&D Product
Los Angeles, California, United States · On-site
$167k–$233k/yr
Senior+Visa sponsorship$21M raised
As a Riot Art Outsource Manager, you will help connect product teams to the right external partners while improving art outsource infrastructure and practices. You will build meaningful and trusting external relationship…
Skills: Prop Art, Outsourcing Management, World Building, Unreal Engine, Unity
APAC Esports Business Development & Partnerships Manager (Contract)
Singapore, Singapore · On-site
Senior$21M raised
The Riot Commercial Partnerships (RCP) team is responsible for identifying, building, and executing world-class partnerships with leading global brands. Our mission is to drive revenue through strategic commercial collab…
Skills: Business Development, Partnership Management, Sponsorship Sales, Negotiation, Account Management
Senior Art Outsourcing Manager, Weapon Concept - VALORANT, Skins
Los Angeles, California, United States · On-site
$150k–$210k/yr
Senior$21M raised
As a Riot Art Outsource Manager, you will help connect product teams to the right external partners while improving art outsource infrastructure and practices. You will build meaningful and trusting external relationship…
Riot Games was established in 2006 by avid gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical acclaim. Players form the…
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acc…
Skills: Program Management, Project Management, Cross-functional Leadership, Stakeholder Management, Process Improvement
The Riot Legal team has the responsibility to consistently deliver the highest quality legal services that fully align with our mission of putting players first. Figuring out what’s “best for the company” always begins w…
As an Esports Business Development Manager, reporting to the Sr. Manager, Esports Business Development for Global and Americas, you will play a strategic role in contributing to the commercialization strategy behind Riot…
Skills: Business Development, Partnership Management, Sponsorship Sales, Negotiation, Strategic Planning
Senior Game Producer, Metagame Systems - Unpublished R&D Product
Los Angeles, California, United States · On-site
$167k–$233k/yr
SeniorVisa sponsorship$21M raised
As Producers at Riot, we lead passionate cross-functional teams to create innovative products and experiences that seek to deliver maximum player value. We drive development, smash through obstacles, and push projects ac…
Skills: Game Production, Cross-functional Leadership, Roadmap Development, UI/UX Development Management, Resource Planning
Manager, Software Engineering - Publishing Platform, Core Game Loop
Los Angeles, California, United States · On-site
$193k–$269k/yr
SeniorVisa sponsorship$21M raised
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As an Engineering Manager, you’ll guide an engineering team through all the phases o…
Skills: People Management, Software Engineering, Distributed Systems, Microservices, Technical Leadership
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$933k–$1586k/yr
Full-time
bachelor degree
Posted 9d ago
~40 hrs/week
Responsibilities
Define the technical strategy, architecture, and multi-year roadmap for the Wild Rift mobile client. Lead the development of core systems, rendering, and performance optimizations to ensure high quality across diverse mobile hardware.
Requirements
Requires a degree in Computer Science or equivalent and over 8 years of experience building large-scale Unity mobile clients. Must have a proven track record as a tech lead with deep expertise in C# and performance profiling on constrained hardware.
Full job description
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to solve complex, large-scale challenges and deliver player value. As a Principal Software Engineer, you’ll lead the development of key features and model high standards of engineering excellence.
As a Principal Software Engineer on Wild Rift, you will leverage your deep technical expertise and vision to define the direction of the client across core architecture, rendering, performance, and device scalability, enhancing the player experience across the game. You will work closely with the leadership team to set the client architecture vision, multi-year roadmap, engineering standards, and architectural guardrails, while aligning stakeholders across Riot and co-development partners to turn that direction into shipped outcomes. Joining a passionate and driven team, you will help shape the premier mobile League of Legends experience enjoyed by millions of players worldwide, delivering high-impact results and memorable moments that last a lifetime.
Responsibilities:
Define the client technical strategy, architecture, and multi-year roadmap, and set the engineering standards and architectural guardrails the client team builds to.
Own the client’s non-functional quality bar, including frame time, memory, startup time, crash rate, thermal behavior, and device-tier quality across a fragmented mobile hardware matrix.
Lead the architecture of Unity client systems and frameworks, including gameplay-facing systems, UI, content/runtime boundaries, asset management, and rendering/performance foundations.
Drive rendering and graphics direction, including quality tiers, visual budgets, shader and asset constraints, and tooling needed to scale from flagship to low-spec devices.
Lead the toughest cross-cutting client problems hands-on, from investigation and technical design through rollout and post-launch validation.
Establish the profiling, observability, and automated quality/performance gates needed to measure, protect, and continuously improve the client.
Establish and maintain the Unity engine optimization pipeline, with the ability to diagnose and resolve underlying performance overhead caused by engine-level issues.
Raise engineering quality through RFCs, design reviews, code reviews, technical standards, and mentorship across the client organization.
Partner closely with gameplay, tech art, design, QA, release, platform, and co-development teams to align execution and raise the technical bar across the full client surface.
Required Qualifications:
BS in Computer Science, computer engineering, or related field, or equivalent experience.
4+ years as a tech lead or principal engineer setting technical direction for a mobile game client.
8+ years deep experience building and shipping large-scale Unity-based mobile game clients (iOS and Android), or equivalent experience extending and operating a commercial game engine at the runtime, rendering, or client architecture layer.
Strong modern C# and a track record of architecting large, live client codebases.
Proven, measurable quality and performance wins on constrained, low-spec hardware across a wide device matrix.
Hands-on experience profiling and optimizing CPU, GPU, and memory behavior using industry-standard tooling.
Experience leading technical design reviews, setting engineering standards, and driving strategy across teams.
Desired Qualifications:
Experience working in co-development environments.
Experience on a MOBA or other real-time competitive game at global scale, in the tens of millions of players or more.
Experience extending Unity engine systems, asset/build pipelines, or client performance tooling for a large live mobile game.
Shader authoring and PBR pipeline experience, or close technical art collaboration on a high-quality art style.
Experience supporting emerging markets and fragmented Android hardware.
Familiarity with applying machine learning to rendering or asset pipelines.
Rioters wanted: we’re looking for humble, but ambitious, razor-sharp pros who take play seriously.
Industry
Computer Games
Company size
1,001-5,000 employees
Founded
2006
Headquarters
Los Angeles, CA
LinkedIn followers
1,524,734
Total funding
$21M
Since 2006, Riot Games has stayed committed to changing the way video games are developed, published, and supported for players. From our first title, League of Legends, to 2020’s VALORANT; we have strived to evolve the community with growth in Esports, and expansion from games into entertainment. Players are the foundation of Riot's community and because of them, we’re able to reach new heights.
Founded by Brandon Beck and Marc Merrill, Riot is headquartered in Los Angeles, California, and has 4,500+ Rioters in 20+ offices worldwide. Riot has been featured on numerous lists including Fortune’s “100 Best Companies to Work For,” “25 Best Companies to Work in Technology,” “100 Best Workplaces for Millennials,” and “50 Best Workplaces for Flexibility.”
Riot Games recruiters will never ask for money or request sensitive information, and they'll always reach out from an @riotgames.com email address. You can learn more about Riot’s interview process here: https://www.riotgames.com/en/work-with-us/interviewing-at-riot/interview-process
Offices: Los Angeles, CA 90064, US · Dublin, IE · St. Louis, MO, US · Seoul, KR · Barcelona, ES
Rioters wanted: we’re looking for humble, but ambitious, razor-sharp pros who take play seriously.
Industry
Computer Games
Company size
1,001-5,000 employees
Founded
2006
Headquarters
Los Angeles, CA
LinkedIn followers
1,524,734
Total funding
$21M
Since 2006, Riot Games has stayed committed to changing the way video games are developed, published, and supported for players. From our first title, League of Legends, to 2020’s VALORANT; we have strived to evolve the community with growth in Esports, and expansion from games into entertainment. Players are the foundation of Riot's community and because of them, we’re able to reach new heights.
Founded by Brandon Beck and Marc Merrill, Riot is headquartered in Los Angeles, California, and has 4,500+ Rioters in 20+ offices worldwide. Riot has been featured on numerous lists including Fortune’s “100 Best Companies to Work For,” “25 Best Companies to Work in Technology,” “100 Best Workplaces for Millennials,” and “50 Best Workplaces for Flexibility.”
Riot Games recruiters will never ask for money or request sensitive information, and they'll always reach out from an @riotgames.com email address. You can learn more about Riot’s interview process here: https://www.riotgames.com/en/work-with-us/interviewing-at-riot/interview-process
Offices: Los Angeles, CA 90064, US · Dublin, IE · St. Louis, MO, US · Seoul, KR · Barcelona, ES