As a Staff Software Engineer, Engine & Tools on an unpublished R&D product, you will be responsible for designing and implementing AI/ML driven tools and features. You will work closely with designers, producers, and oth…
Skills: C++, Unreal Engine, AI/ML systems, Software engineering, Game development tools
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Dublin, Leinster, Ireland · Hybrid
Senior$21M raised
In 2009, Riot released its debut title League of Legends and has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Improving experiences for a global audien…
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Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acc…
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Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acc…
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Principal Software Engineer, Rendering - Unpublished R&D Product
Los Angeles, California, United States · On-site
$229k–$320k/yr
Senior+Visa sponsorship$21M raised
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. Riot engineers bring deep knowledge of specific technical areas but also value the o…
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acc…
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Riot’s Data Engineers harness petabytes of data and state-of-the-art processing technologies to build products that elevate the player experience at massive scale. Turning this data into meaningful insights is a complex …
Sr. Manager, Game Production (Production Lead) - Unpublished R&D Product
Los Angeles, California, United States · On-site
$207k–$289k/yr
Senior+Visa sponsorship$21M raised
Producers at Riot lead passionate cross-functional teams to craft creative content and incredible experiences for our players. We encourage teams to collaborate and drive development, smashing through obstacles to delive…
Skills: Game Production, Production Leadership, Milestone Planning, Roadmap Execution, Dependency Management
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acc…
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Los Angeles, California, United States · On-site
$229k–$320k/yr
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Staff Machine Learning Engineer - League of Legends
Los Angeles, California, United States · On-site
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At Riot, we are investing in League of Legends to grow the game for generations to come. As player needs become more varied and our experiences become more dynamic, machine learning is an increasingly important part of h…
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Senior Technical Program Manager - Tech Management
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Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acc…
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Los Angeles, California, United States · On-site
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Riot engineers bring deep knowledge of specific technical areas but also value the chance to work in many broader domains. As an Engineering Manager, you’ll predominantly offer creative solutions to organizational design…
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Senior Manager, Art Management - Unpublished R&D Product
Singapore, Singapore · On-site
$195k–$331k/yr
Senior+Visa sponsorship$21M raised
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused development leads to exceptional games. In 2009, Riot released its debut title League of Legends to critical and player acclaim…
Skills: Art Management, People Leadership, Game Art Production Pipeline, External Development Management, Performance Management
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$174k–$260k/yr
Full-time
bachelor degree
Paid time off, Paid parental leave, Flexible work schedules, Medical insurance, Employee assistance program, Wellness fund
Posted 7d ago
~40 hrs/week
Responsibilities
You will design and implement AI/ML-driven tools to enhance developer workflows and game production efficiency. You will also collaborate with cross-disciplinary teams to architect foundational game tools and mentor engineering staff.
Requirements
Candidates must have over 8 years of software engineering experience, including at least 3 years in game development tools and C++. Proficiency in Unreal Engine and experience with production-ready AI/ML systems are required.
Full job description
As a Staff Software Engineer, Engine & Tools on an unpublished R&D product, you will be responsible for designing and implementing AI/ML driven tools and features. You will work closely with designers, producers, and other engineers to understand their needs, and will be hands-on in conceptualizing, planning, implementing, and maintaining AI-powered solutions to increase developer efficiency. We’re looking for someone who is passionate about empowering their team to deliver great player experiences, works well in cross-disciplinary teams, is aware of the latest trends, and finds practical applications of AI/ML technologies to current and future development challenges.
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Staff Software Engineer, you’ll drive important features and provide other engineers with a clear illustration of extraordinary engineering. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value. You will report to an Engineering Manager supporting the Tech Foundations team within an unpublished R&D product.
This is a full-time role, based in Sydney, Australia. Internal Job Title: Software Engineer III.
Responsibilities:
Work closely with designers, artists, and other engineers to discover and conceptualize opportunities for AI-powered workflow enhancements
Partner with engineering leaders to help define the team’s future vision for AI-based developer tooling and workflows
Lead the application of AI/ML systems to solve developer and player facing problems
Architect and help implement the foundational elements of the game’s tools ecosystem
Collaborate with artists, designers, QA, and fellow engineers to scope, architect, implement, and test AI/ML-based solutions
Keep up with technical developments in the industry relating to AI/ML and find practical applications that help solve the team challenges
Partner with central teams to share AI-based solutions across Riot’s portfolio
Model the team’s best practices for tools architecture and implementation
Mentor engineers across multiple levels as the team scales, and provide feedback that supports their technical growth
Support and advance the team’s adoption of AI/ML tools for game development through mentorship, documentation, and advocacy
Provide documentation and trainings on new tools and workflows to internal customers
Required Qualifications:
8+ years (or equivalent depth) of professional experience in software engineering, including experience delivering live or shipped products at scale
3+ years (or equivalent depth) working on game development tools & C++
Experience in Unreal Engine and awareness of upcoming tools in game development
Experience working with AI/ML systems in a production-ready environment
B.S. in computer science or equivalent experience
Proven ability to navigate ambiguity and influence cross-functional stakeholders using strong communication skills across technical and non-technical audiences
Desired Qualifications:
Applied knowledge in one or more of the following: reinforcement learning, imitation learning, decision-making under uncertainty, LLM, AI planning, or multi-agent systems
Experience working with modern ML/data science libraries and frameworks such as PyTorch/TensorFlow, pandas, etc.
Deep knowledge tooling utilized in AAA games & how they integrate with both client and backend systems.
Experience developing AI- or ML-driven content tools that integrate with art pipelines (e.g. Maya, Blender, etc.)
Experience mentoring technical leaders and contributing to engineering culture, across distributed teams
Our Perks:
At Riot we strongly believe in work / life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to fit your lifestyle. We also believe that work should be fun, we have co-op gaming areas, a play fund so you can broaden and deepen your knowledge of players and community, and all the snacks you would ever need to power through your day (even healthy snacks!). And that’s not all we offer, there’s also:
Medical Insurance that covers you and your dependents
Employee Assistance Program
Wellness fund
Donation matching of time and money to registered charities
Learning and Development opportunities
Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in Gaming.
Rioters wanted: we’re looking for humble, but ambitious, razor-sharp pros who take play seriously.
Industry
Computer Games
Company size
1,001-5,000 employees
Founded
2006
Headquarters
Los Angeles, CA
LinkedIn followers
1,525,430
Total funding
$21M
Since 2006, Riot Games has stayed committed to changing the way video games are developed, published, and supported for players. From our first title, League of Legends, to 2020’s VALORANT; we have strived to evolve the community with growth in Esports, and expansion from games into entertainment. Players are the foundation of Riot's community and because of them, we’re able to reach new heights.
Founded by Brandon Beck and Marc Merrill, Riot is headquartered in Los Angeles, California, and has 4,500+ Rioters in 20+ offices worldwide. Riot has been featured on numerous lists including Fortune’s “100 Best Companies to Work For,” “25 Best Companies to Work in Technology,” “100 Best Workplaces for Millennials,” and “50 Best Workplaces for Flexibility.”
Riot Games recruiters will never ask for money or request sensitive information, and they'll always reach out from an @riotgames.com email address. You can learn more about Riot’s interview process here: https://www.riotgames.com/en/work-with-us/interviewing-at-riot/interview-process
Offices: Los Angeles, CA 90064, US · Dublin, IE · St. Louis, MO, US · Seoul, KR · Barcelona, ES
Rioters wanted: we’re looking for humble, but ambitious, razor-sharp pros who take play seriously.
Industry
Computer Games
Company size
1,001-5,000 employees
Founded
2006
Headquarters
Los Angeles, CA
LinkedIn followers
1,525,430
Total funding
$21M
Since 2006, Riot Games has stayed committed to changing the way video games are developed, published, and supported for players. From our first title, League of Legends, to 2020’s VALORANT; we have strived to evolve the community with growth in Esports, and expansion from games into entertainment. Players are the foundation of Riot's community and because of them, we’re able to reach new heights.
Founded by Brandon Beck and Marc Merrill, Riot is headquartered in Los Angeles, California, and has 4,500+ Rioters in 20+ offices worldwide. Riot has been featured on numerous lists including Fortune’s “100 Best Companies to Work For,” “25 Best Companies to Work in Technology,” “100 Best Workplaces for Millennials,” and “50 Best Workplaces for Flexibility.”
Riot Games recruiters will never ask for money or request sensitive information, and they'll always reach out from an @riotgames.com email address. You can learn more about Riot’s interview process here: https://www.riotgames.com/en/work-with-us/interviewing-at-riot/interview-process
Offices: Los Angeles, CA 90064, US · Dublin, IE · St. Louis, MO, US · Seoul, KR · Barcelona, ES