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Jobs at ProbablyMonsters (Now Hiring) — 3 open

ProbablyMonsters logoProbablyMonsters

Technical Designer

Bellevue, Washington, United States · On-site

$77k–$108k/yr

Mid level$219M raised

THE ROLE: ProbablyMonsters is looking for a Technical Designer. You will be responsible for implementing, iterating on and supporting key combat and narrative game systems. WHO YOU ARE: You have experience shipping games…

Skills: Unreal 5 Blueprints, Gameplay Ability System (GAS), Scripting, C++, Technical Design

ProbablyMonsters logoProbablyMonsters

Information Security Engineer

Dallas, Texas, United States · On-site

$95k–$138k/yr

Senior$219M raised

THE ROLE: ProbablyMonsters is currently seeking an Information Security Engineer to help secure the data, assets, and systems that enable us to make world-class games and ensure they remain available for our players. Do …

Skills: Vulnerability Management, Endpoint Security, Network Security Monitoring, AI/ML Security, Zero Trust Architecture

ProbablyMonsters logoProbablyMonsters

Information Security Analyst

Dallas, Texas, United States · On-site

$95k–$138k/yr

Mid level$219M raised

THE ROLE: ProbablyMonsters is currently seeking an Information Security Analyst to help monitor, protect, and strengthen the security of the data, assets, and systems that enable us to make world-class games. Do you enjo…

Skills: SIEM, EDR, CrowdStrike Falcon, Vulnerability Management, Network Security

ProbablyMonsters logo

Technical Designer

ProbablyMonsters

Bellevue, Washington, United States • On-site

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Mid level

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  • $77k–$108k/yr
  • Full-time
  • Medical Coverage, Dental Insurance, Vision Insurance, Healthcare Spending Accounts, Dependent Care Spending Accounts, Life Insurance
  • Posted 12d ago
  • ~40 hrs/week

Responsibilities

Implement and iterate on key combat and narrative game systems, including AI enemy behaviors and player abilities. Collaborate cross-departmentally to ensure designs align with the shared vision and technical requirements for game submission.

Requirements

Requires 2+ years of experience as a technical, combat, or systems designer with expertise in Unreal 5 Blueprints and GAS. Must have experience shipping at least one multi-platform AA or AAA multiplayer game and be located in or willing to relocate to Dallas, TX.

Full job description

THE ROLE:

ProbablyMonsters is looking for a Technical Designer. You will be responsible for implementing, iterating on and supporting key combat and narrative game systems.

WHO YOU ARE:

  • You have experience shipping games as a tech, systems, or gameplay designer. You have opinions on what works and what does not based on your experiences and have drawn positive conclusions from success and failure alike.
  • You know how to ship products and understand when it's time to focus on getting game systems over the finish line versus exploring new ideas.
  • You are open-minded and enjoy being challenged with what you might consider good enough. You believe the “gold standard” is just a temporary example until something better comes along, and a better solution can come from anyone, at any time, and not just your design team.
  • You are relentless in your pursuit of making fun, creative game experiences for everyone who plays your games, but you will temper it with realistic expectations of work-life balance as a role model to your peers.
  • You are an excellent communicator capable of receiving and providing feedback professionally. You understand the power of your words and use them to hold yourself and everyone else accountable, while doing it in a respectful way.
  • You have an insatiable curiosity. You understand that learning is a life-long process and are open to understanding new perspectives and ways to develop games.

WHAT YOU WILL DO:

  • Work with the senior combat designer to implement and balance AI enemy behaviors, state trees and enemy types into the game.
  • Along with AI enemies, you are capable of designing and implementing player abilities, skills and other player-focused combat systems.
  • You understand the functional needs of the narrative team and will support them through systems implementation, blueprint creation and reviewing their technical work for game submission.
  • Write gameplay design documents as needed and work alongside peers in other departments to see your designs implemented into the game. Collaborate cross-departmentally to see your designs implemented according to a shared vision and the game's direction

QUALIFICATIONS:

  • 2+ years of experience as a technical, combat or systems designer.
  • Expertise with Unreal 5 Blueprints and GAS, along with scripting experience.
  • Strong documentation skills and the ability to convey technical systems for implementation.
  • Self-driven with excellent time management and communication skills.
  • Experience working on at least one multi-platform AA or AAA game.
  • Experience designing for multiplayer games and systems.
  • Knowledgeable in C++ would be a bonus.
  • Must already live near Dallas, TX, or be willing to relocate.

About ProbablyMonsters™

ProbablyMonsters is a AAA independent video game company that aims to change the way games are made. We unite a diverse roster of development teams in a healthy, rewarding culture. We believe empowered creators build the most engaging games and deliver the best player experiences.

ProbablyMonsters is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Benefits:

  • We provide a rich benefits package:
    • Medical Coverage - health, dental, and vision.
    • Healthcare spending accounts, dependent care spending accounts, life and AD&D insurance.
    • 401(k) with an annual contribution by the Company.
    • Paid holidays and vacation, bereavement leaves, and parental leave.

Eligibility to participate in these benefits may vary for part-time and temporary full-time employees and interns with the Company.

Compensation:

  • This is a full-time, benefits-eligible, exempt (salaried) position.
  • The full salary range for this position is $77,000 - $108,000 per year. When an offer is made, many factors are considered, such as your unique experience and skills, where you live, where the work will be performed, what similar jobs pay, and internal equity.
  • In addition to base pay, employees in this role may be eligible for additional incentives, such as short- and long-term incentives. Incentive compensation is not guaranteed.

Related keywords

Unreal Engine 5BlueprintsGASC++AAAAAMultiplayerAI BehaviorsState TreesCombat SystemsNarrative SystemsTechnical DesignGameplay DesignGame SubmissionMulti-platformDallas, TX

About ProbablyMonsters

LinkedInVisit site

Independent game company changing the way games are made.

Industry
Entertainment Providers
Company size
201-500 employees
Founded
2016
Headquarters
Fort Worth, Texas
LinkedIn followers
16,551
Total funding
$219M

ProbablyMonsters’ mission is to unite, guide, and empower talented teams to redefine what it means to deliver exceptional games within a healthy work culture.

Offices: Fort Worth, Texas 76102, US · Bellevue, Washington 98008, US

Digital EntertainmentGamingVideo Games
View all jobs at ProbablyMonsters

About ProbablyMonsters

LinkedInVisit site

Independent game company changing the way games are made.

Industry
Entertainment Providers
Company size
201-500 employees
Founded
2016
Headquarters
Fort Worth, Texas
LinkedIn followers
16,551
Total funding
$219M

ProbablyMonsters’ mission is to unite, guide, and empower talented teams to redefine what it means to deliver exceptional games within a healthy work culture.

Offices: Fort Worth, Texas 76102, US · Bellevue, Washington 98008, US

Digital EntertainmentGamingVideo Games
View all jobs at ProbablyMonsters

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