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Full-time
Posted 7d ago
~40 hrs/week
Remote in Prague, Prague, Czechia
Responsibilities
Contribute to the development of complex sandbox simulation games, specifically Space Engineers and Space Engineers 2. Responsibilities vary by department, covering programming, game design, QA, and art production.
Requirements
Candidates must be experienced professionals from the video game industry with a proven track record of shipping successful games. Junior candidates and those without professional game industry experience are generally not considered.
Full job description
Greetings!
If you are passionate about building complex sandbox simulation games and would be excited to contribute to projects such as Space Engineers and Space Engineers 2, we would love to hear from you.
You may have looked through our open positions and not found the right fit for your experience. Even if we do not currently have a suitable role available, feel free to send us your English CV/resume and we will keep it on file for future opportunities.
At Keen Software House, we focus almost exclusively on hiring experienced professionals from the video game industry, who shares and upholds our High Standards. We do not hire junior candidates and are generally looking for senior-level specialists with a proven track record of shipping successful games and delivering results in professional game development environments.
Programming
Our engineering teams are divided into Gameplay, Rendering, Engine, and Tools/UI development. We primarily use C# and our proprietary VRAGE3 engine.
We are typically looking for programmers who:
Have several years of professional experience in the game industry
Have worked on PC and/or console games
Have strong C# development experience
Have experience working with custom game engines
Have contributed to the development of game engine technology and systems
Game Design
For Game Design roles, the strongest candidates usually combine extensive professional game development experience with a deep understanding of Space Engineers. Active players of Space Engineers who genuinely understand the game, its systems, and its community tend to be the most successful in our hiring process.
QA
As with all other departments at Keen Software House, we generally look for candidates with prior experience in the video game industry. Previous game testing or game development experience is typically a requirement for QA positions.
Art
Our Art department includes:
3D Art
Character Art
Animation
2D/UI Art
Concept Art
Video Creation
Our artists commonly work with tools such as:
3ds Max
ZBrush
Photoshop
Figma
Illustrator
Replay Tool
As with all other departments, we primarily look for experienced game industry professionals with a strong portfolio demonstrating work on shipped video game projects.
Remote Work
Although our headquarters are located in Prague, Czech Republic, our team works fully remotely from many different countries around the world.
However, we are generally only able to consider candidates whose time zones allow for a reasonable overlap with Central European Time (CET), enabling effective collaboration with the rest of the team.
General Information
If your profile aligns with our future hiring needs, feel free to send us your resume so we can contact you in the future.
We are always interested in hearing from experienced game developers who enjoy solving difficult problems, taking ownership, pushing their craft forward, and helping us build the next generation of Space Engineers.
Please note that experience outside the video game industry is generally not sufficient for most of our roles.
Independent game development studio aiming to create games that are based on real science, real facts and real physics.
Industry
Computer Games
Company size
51-200 employees
Founded
2010
Headquarters
Prague 6
LinkedIn followers
7,425
Keen Software House is an independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions. The company is mostly known for its popular titles, Space Engineers (released in October 2013 and sold 4 million copies) and Medieval Engineers (a sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology). The first titles that the studio developed are Miner Wars 2081 and Miner Wars Arena. In addition to their ongoing development of Space Engineers the studio develops its own in-house game engine, VRAGE, currently in the second version and its core feature is volumetricity of the environment. Space Engineers and Medieval Engineers are the first titles fully utilizing VRAGE 2.0.
Keen Software House has two areas of interest:
- independent game development: Space Engineers, Medieval Engineers, VRAGE engine
OUR MISSION:
We want to create games that are based on real science, real facts, real physics and real emotions. No magic & fantasy allowed.
If we step into the sci-fi area - as we did with Space Engineers and Miner Wars 2081 - we approach it from the hard-sci-fi angle. Every technology and every idea must be explainable using modern-era knowledge with very little extrapolation required.
In Medieval Engineers we hold on to historical accuracy as much as possible while not sacrificing fun, accessibility and intuitiveness.
We want to use our games to promote science and to encourage creativity. We want to revive the interest in space exploration, physics, history and all STEM fields. We want players to learn new stuff while playing our games.
We want to make our fans happy.
Offices: Na Petynce 213/23b, Břevnov, Prague 6, 169 00, CZ
Game Development and Artificial IntelligenceDeveloper PlatformGamingSoftware