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Jobs at Torpor Games (Now Hiring) — 2 open

Torpor Games

Game Designer - Project: Vanguard (M/F/D)

Berlin, Germany · Hybrid

Mid level

Location: Berlin, Germany Contract type: On-Payroll, Full-time (40h/week), fixed-term contract (with a strong possibility of extension or conversion to permanent employment based on performance and project requirements) …

Skills: Gameplay Systems Design, Narrative Design, Decision-Based Design, State Management, Game Balancing

Torpor Games

Programmer - Project Vanguard (M/F/D)

Berlin, Germany · Hybrid

Senior

Location: Berlin, Germany Contract type: On-Payroll, Full-time (40h/week), fixed-term contract (with a strong possibility of extension or conversion to permanent employment based on performance and project requirements) …

Skills: Unity, C#, System Architecture, UI Integration, Tooling Integration

Game Designer - Project: Vanguard (M/F/D)

Torpor Games

Berlin, Germany • Hybrid

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Mid levelHybrid · 3 days in office

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  • Full-time, Temporary
  • Free Urban Sports Club Membership, Fully Covered Deutschland-Ticket (BVG), Flexible Hours, Hybrid Work, Work From Abroad (Up to 10 days per year), Team Events
  • Posted 11d ago
  • ~40 hrs/week

Responsibilities

Design and iterate gameplay systems and player-facing features for Suzerain: Project Vanguard, focusing on decision structures and consequence logic. Collaborate with narrative, UX, and technical teams to ensure a cohesive campaign experience and maintain structured design documentation.

Requirements

Proven experience in narrative-driven or systems-focused game design with a strong understanding of state management and consequence-driven gameplay. Ability to translate high-level goals into implementable specifications and collaborate effectively across multidisciplinary teams.

Full job description

Location: Berlin, Germany
Contract type: On-Payroll, Full-time (40h/week), fixed-term contract (with a strong possibility of extension or conversion to permanent employment based on performance and project requirements)
Expected Start Date: 01.07.2026

The Game Designer is responsible for designing and iterating gameplay systems and player-facing features for Suzerain: Project Vanguard. This role shapes how player decisions are presented, processed, and reflected across the campaign, ensuring that mechanics, pacing, and reactivity support a coherent and engaging experience within the Suzerain format. The Game Designer works closely with narrative, UX, technical, production, and QA counterparts from concept through implementation. Essential qualifications
  • Proven experience as a game designer on narrative-driven and/or systems-focused games.
  • Strong understanding of decision-based design, state management, and consequence-driven gameplay.
  • Ability to translate high-level design goals into clear, implementable systems and specifications.
  • Experience collaborating closely with writers, narrative designers, UX, engineers, and producers.
  • Strong analytical and balancing skills related to pacing, progression, and player pressure.
  • Clear written communication skills and experience producing structured design documentation.
  • Comfort working with task tracking and documentation tools in a production environment.
Preferred qualifications
  • Prior experience working on Suzerain or familiarity with its design format and systems.
  • Experience designing political, strategy, or simulation-driven gameplay.
  • Familiarity with UI-heavy or text-forward game interfaces.
  • Experience iterating on live or content-heavy projects within milestone-driven schedules.
  • Design and iterate core gameplay systems and player-facing features for Suzerain: Project Vanguard, aligned with the Suzerain format and the new country setting.
  • Define decision structures and consequence logic in collaboration with the Lead Writer and Narrative Designer, ensuring choices are clear, readable, and meaningful.
  • Specify key variables, state changes, triggers, and outcomes that drive reactivity across events, scenes, and long-term narrative arcs.
  • Develop and balance progression, pacing, difficulty, and resource pressures to support a cohesive campaign experience.
  • Collaborate with UX and UI to shape information hierarchy, decision presentation, and player feedback loops across interfaces.
  • Produce clear and structured design documentation and implementation briefs, including feature specifications, flow diagrams, and acceptance criteria.
  • Prototype and validate mechanics or content structures through lightweight prototypes or in-tool test setups to reduce risk and clarify design intent.
  • Work closely with technical teams to ensure feasibility, maintainability, and clean integration of systems and content within the project’s tooling and pipeline.
  • Partner with Production and QA to plan playtests, triage issues, and iterate based on build feedback and player experience findings.
  • Track tasks and maintain design documentation using Codecks, Notion, and Miro, keeping decisions and specifications current and accessible.
Health & Wellbeing
Free Urban Sports Club membership for all Berlin-based permanent employees.

Public Transportation 
Fully covered Deutschland-Ticket (BVG) for nationwide public transport.

Flexible Hours 
Start your day between 8:00–10:00 CET with core hours from 10:00–15:00 CET.

Hybrid Work 
We embrace a hybrid work schedule, requiring in-office presence on 3 days, with the flexibility to work remotely for the remaining 2 days of the week (calculation is based on full-time position).

Work from Abroad 
Up to 10 remote work days per year from outside Germany.

Team Events 
Regular team events and access to the NLND community network.

Feedback & Growth 
Regular feedback sessions to support your development.

Annual Bonus 
Performance-based annual bonus.

Vacation
24 paid vacation days (full-time).

Related keywords

Game DesignSuzerainProject VanguardNarrative-Driven GamesSystems DesignDecision LogicState ManagementGame BalancingUXUICodecksNotionMiroSimulation GameplayStrategy GameplayPolitical Gameplay

About Torpor Games

LinkedInVisit site

Experiences that challenge and provoke.

Industry
Computer Games
Company size
11-50 employees
Founded
2019
Headquarters
Berlin, BE
LinkedIn followers
1,718

Torpor Games is an indie games company founded in Berlin in 2019. Torpor Games creates thought-provoking entertainment in all forms to expand horizons, shift perspectives and challenge morality in all facets of the human experience. Combining a wide variety of disciplines and experience, the team of nine is working on the critically acclaimed, community-boosted, and financially successful Suzerain game and The Conformist set in the same fictional universe.

Offices: Rheinsberger Straße 76, Berlin, BE 10115, DE

Computer GamesEnglishGame DevelopmentInternationalStorytellingInteractionIndiedevUnityVideo GamesMulticultural
View all jobs at Torpor Games

About Torpor Games

LinkedInVisit site

Experiences that challenge and provoke.

Industry
Computer Games
Company size
11-50 employees
Founded
2019
Headquarters
Berlin, BE
LinkedIn followers
1,718

Torpor Games is an indie games company founded in Berlin in 2019. Torpor Games creates thought-provoking entertainment in all forms to expand horizons, shift perspectives and challenge morality in all facets of the human experience. Combining a wide variety of disciplines and experience, the team of nine is working on the critically acclaimed, community-boosted, and financially successful Suzerain game and The Conformist set in the same fictional universe.

Offices: Rheinsberger Straße 76, Berlin, BE 10115, DE

Computer GamesEnglishGame DevelopmentInternationalStorytellingInteractionIndiedevUnityVideo GamesMulticultural
View all jobs at Torpor Games

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