Jobs at Liquid Development (Now Hiring) — 7 open

Lighting Artist - GameSim - Talent Pipeline

Ciudad de México, Mexico · Remote OK

$30k–$33k/mo

Senior

Liquid Development is hiring on behalf of GameSim, a Keywords Studio. This position will support GameSim production teams. GameSim is a game development studio that partners with clients to build games across PC/console …

Skills: Real-time Lighting, Unreal Engine 5, PBR, Color Grading, Post-processing

Environment Artist - GameSim - Talent Pipeline

Ciudad de México, Mexico · Remote OK

$32k–$35k/mo

Senior

Liquid Development is hiring on behalf of GameSim, a Keywords Studio. This position will support GameSim production teams. GameSim is a game development studio that partners with clients to build games across PC/console …

Skills: 3D Environment Art, Unreal Engine, Maya, Blender, ZBrush

VFX Artist - GameSim - Talent Pipeline

Ciudad de México, Mexico · Remote OK

$32k–$35k/mo

Senior

Liquid Development is hiring on behalf of GameSim, a Keywords Studio. This position will support GameSim production teams. GameSim is a game development studio that partners with clients to build games across PC/console …

Skills: Real-time VFX, Unreal Engine 5, Niagara, Unity, Material Graph Construction

Technical Artist - Talent Pool (2026 Opportunities)

Ciudad de México, Mexico · Remote Solely

$32k–$35k/mo

Mid level

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to rema…

Skills: Unreal Engine 5, Blueprints, VFX Asset Creation, PBR Principles, Material Editors

VFX Artist - Talent Pool (2026 Opportunities)

Portland, Oregon, United States · Remote Solely

$65k–$80k/yr

Mid level

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to rema…

Skills: VFX Art, Unreal Engine, Stylized VFX, Photorealistic VFX, Troubleshooting

3D Environment Artist - Talent Pool (2026 Opportunities)

Portland, Oregon, United States · Remote Solely

$56k–$80k/yr

Senior

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to rema…

Skills: 3D Modeling, Sculpting, Texturing, Environment Art, Modular Kit Creation

Senior 3D Environment Artist - Talent Pool (2026 Opportunities)

Ciudad de México, Mexico · Remote Solely

$40k–$45k/mo

Senior

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to rema…

Skills: 3D Modeling, Sculpting, Texturing, Environment Art, Modular Kit Creation

About Liquid Development

Liquid Development is the only art resource you need.

Industry
Computer Games
Company size
51-200 employees
Founded
2000
LinkedIn followers
17,025

At Liquid Development, we know creating content for the next-generation of gaming machines can be a grueling process for publishers. The amount of assets required by these new state of the art games can break any budget! Assembling the team of artists is a tough job in itself, but occupying their time in between projects can be downright impossible. Not to mention, finding the resources to create a specific element of a game can often take longer than the task itself. Enter Liquid Development. Using our resources allows the publisher to do what they do best: create great games, instead of managing a room-full of artists. Liquid Development has the experience to step in at any point in the process and produce art that is top-notch and true to the designer's vision. Our management can combine talents from multiple artists and create a cohesive array of content. Because of our art director experience at previous organizations, we know the frustrations that publishers often face when trying to implement the work of multiple teams of artists. We know that this experience comes as a refreshing change to most publishers.

Offices: Portland, US

ModelingFXLevel DesignConceptSculptingAnimationIllustrationCharacter Productionand CinematicsVideo Games
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