As an Online Backend Software Engineer in Gameplay Services, your focus will be on designing and implementing scalable, distributed backend systems that power our matchmaking, integrated in EA’s biggest titles and enjoyed by millions of players worldwide. You will collaborate closely with your team and partner studios to maintain, enhance, and extend our core services.
You'll contribute throughout the product development lifecycle: gathering requirements, designing solutions, coding, testing, and deploying features to production. Your work will ensure high performance, stability, and a seamless experience for our players, and you’ll continuously seek creative ways to improve both new and existing systems. You will report to the Senior Software Engineering Manager.
Responsibilities:
- Lead the End-to-End Lifecycle: Drive requirements analysis, architectural design, deployment, and live-service monitoring for both brand-new and existing backend services.
- Optimize Performance: Drive architecture, profiling, and performance tuning for low-latency, high-throughput, and highly scalable server systems.
- Elevate Engineering Standards: Mentor team engineers, conduct thorough code reviews, and champion best practices across the team.
- Streamline Delivery & Quality: Maintain automated testing suites and collaborate with infrastructure teams to improve developer workflows and CI/CD pipelines.
- Cross-Functional Collaboration: Partner with engineers, Product Managers, and Technical Directors across EA to solve complex architectural challenges for current and upcoming titles.
Qualifications:
- Education & Core CS: Bachelor’s or Master’s degree in Computer Science (or related field) with a strong foundation in algorithms, data structures, and object-oriented design.
- C++ Mastery: 6+ years of software development experience in C++, with deep expertise in memory management, concurrency, synchronization, and runtime optimization.
- Distributed Systems & Networking: 4+ years of experience building scalable client-server and peer-to-peer architectures, utilizing TCP/UDP protocols, network security, and stress-testing high-traffic services.
- Cloud & Infrastructure: Hands-on experience with Linux, cloud computing (AWS EC2), and container orchestration technologies (Docker, Kubernetes, Terraform).
- Data & Telemetry: Proven experience with relational databases, distributed caching (Redis, Valkey), and containerized time-series monitoring (Prometheus, Grafana) in live environments.
- Technical Communication: Excellent verbal and written communication skills for distilling complex architectural concepts into clear design documentation. A proven track record of driving technical alignment across globally distributed teams, partnering with external studios, and mentoring junior engineers to elevate team-wide coding standards.
Bonus Qualifications:
- Experience working within the games industry.
- Proficiency with additional technologies including GoLang, React, gRPC, and protobuf.
- Experience with automated deployment/CI tools (Jenkins, Groovy, Ansible).