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Jobs at Ainsworth Game Technology (Now Hiring) — 2 open

Ainsworth Game Technology logoAinsworth Game Technology

Lead Game Technical Artist I

Las Vegas, Nevada, United States · On-site

Senior

POSITION SUMMARYThe Game Lead Technical Artist I is a technical leader who owns major pipeline domains and ensures the studio’s Unity content workflows are scalable, maintainable, and efficient. This role drives st…

Skills: Unity, C#, Technical Art, Pipeline Design, 3D Art

Ainsworth Game Technology logoAinsworth Game Technology

Customer Service Manager

Las Vegas, Nevada, United States · On-site

$60k–$65k/yr

Mid level

POSITION SUMMARY The Customer Service Manager oversees daily operations activities, evaluates employee performance, and ensures key performance metrics meet or exceed expectations. This role is responsible for maintainin…

Skills: Operational Oversight, Staff Management, Business Writing, Negotiation, MS Office

Ainsworth Game Technology logo

Lead Game Technical Artist I

Ainsworth Game Technology

Las Vegas, Nevada, United States • On-site

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Senior

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  • Full-time
  • bachelor degree
  • Posted 2d ago
  • ~40 hrs/week

Responsibilities

Lead the design and maintenance of scalable Unity content workflows and production-ready pipelines. Partner with engineering and art leadership to optimize performance, establish technical standards, and mentor junior technical artists.

Requirements

Requires 4+ years of experience in Unity and game development with a strong background in technical art and tools ownership. A degree in Art, Animation, Computer Science, or Engineering is required or equivalent experience.

Full job description

POSITION SUMMARY

The Game Lead Technical Artist I is a technical leader who owns major pipeline domains and ensures the studio’s Unity content workflows are scalable, maintainable, and efficient. This role drives standards adoption, leads large optimization and tooling efforts, and mentors technical artists and content creators. The Game Lead Technical Artist I partners closely with Engineering and Art leadership to align runtime constraints with product goals and schedules.

MAIN RESPONSIBILITIES

This position will be responsible for the following primary functions:

  • Produce high-quality animations using animation principles for characters, environments, UI, and VFX
  • Encourage and generate creative ideas and solutions with the team
  • Demonstrate excellent time management to deliver art and animations to the required quality, specification, and time
  • Design and maintain production-ready Unity pipelines (asset import/validation, shader systems, animation pipeline, build/content packaging, performance tooling)
  • Architect maintainable tool ecosystems (shared libraries, modular editor tooling, automated checks in CI/build pipelines where applicable)
  • Establish budgets/standards (texture memory, mesh density, rig complexity, shader complexity) and enforce through automation
  • Lead performance and memory initiatives across scenes/features; track, report, and improve key metrics
  • Partner with Engineers to integrate tooling into project workflows and version control (Perforce, GIT)
  • Superior level 3D artist, with ability to design optimized texture sheets for 3D assets implemented in Unity
  • Drive cross-project consistency: templates, starter content, documentation, training sessions, and review practices
  • Act as escalation point for complex production blockers; lead root-cause analysis and durable fixes
  • Mentor and develop Level I–III technical artists; contribute to hiring and interviewing

Education & Experience

  • 4+ years of experience using Unity
  • 4+ years of game development experience with significant technical art/tools ownership
  • Degree in Art, Animation, Computer Science/Engineering, or equivalent experience

Knowledge & Skills

  • Ability to provide and receive feedback
  • Unity experience (mandatory); familiarity with prefab workflows and asset import pipeline
  • Expert Unity pipeline and tooling experience (C#), including scalable architecture and maintainability
  • Strong real-time rendering/material knowledge and performance tradeoff decision-making
  • Strong cross-discipline communication and leadership without direct authority
  • Portfolio/case studies showing measurable pipeline efficiency or performance gains

Other Requirements

Successful candidate must be able to obtain and maintain a Nevada Gaming registration if applicable. 

Occasionally, additional hours may be required based on business needs and demands.

Related keywords

UnityC#Technical ArtGame DevelopmentPipelineShadersAnimationVFXPerforceGitReal-time RenderingOptimization3D ModelingTexture SheetsCI/CDMemory Budgets

About Ainsworth Game Technology

LinkedInVisit site

#Ainsworth

Industry
Gambling Facilities and Casinos
Company size
201-500 employees
Founded
1995
Headquarters
Sydney, NSW
LinkedIn followers
20,901

In 1995 Len Ainsworth founded Ainsworth Game Technology Limited with a commitment to become the leading manufacturer and supplier of gaming machines, software and related equipment developed. Ainsworth is part of the gaming industry focusing on the design development and manufacturing of gaming machines , software and related equipment supplies. Today Ainsworth is a premier manufacturer of global gaming products with over 200 years of gaming experience, Ainsworth Game Technology is commited to a culture of quality, innovation and excellence. Ainsworth distributes a range of gaming products, entertaining standalone progressives and linked games through its sales offices and distributors in Australia, New Zealand, Asia, USA and Europe. Our vision is clear: • To deliver excellence in Global Gaming Solutions Our mission is concise: • To provide high quality innovative gaming solutions globally • To secure sustainable profitability and growth for all stakeholders

Offices: 10 Holker Street, Newington, Sydney, NSW 2127, AU · 5800 W Rafael Rivera Way, Las Vegas, Nevada 89118, US · 1011 SW 30th Ave, Deerfield Beach, Florida 33442, US

Casual GamesManufacturingVideo Games
View all jobs at Ainsworth Game Technology

About Ainsworth Game Technology

LinkedInVisit site

#Ainsworth

Industry
Gambling Facilities and Casinos
Company size
201-500 employees
Founded
1995
Headquarters
Sydney, NSW
LinkedIn followers
20,901

In 1995 Len Ainsworth founded Ainsworth Game Technology Limited with a commitment to become the leading manufacturer and supplier of gaming machines, software and related equipment developed. Ainsworth is part of the gaming industry focusing on the design development and manufacturing of gaming machines , software and related equipment supplies. Today Ainsworth is a premier manufacturer of global gaming products with over 200 years of gaming experience, Ainsworth Game Technology is commited to a culture of quality, innovation and excellence. Ainsworth distributes a range of gaming products, entertaining standalone progressives and linked games through its sales offices and distributors in Australia, New Zealand, Asia, USA and Europe. Our vision is clear: • To deliver excellence in Global Gaming Solutions Our mission is concise: • To provide high quality innovative gaming solutions globally • To secure sustainable profitability and growth for all stakeholders

Offices: 10 Holker Street, Newington, Sydney, NSW 2127, AU · 5800 W Rafael Rivera Way, Las Vegas, Nevada 89118, US · 1011 SW 30th Ave, Deerfield Beach, Florida 33442, US

Casual GamesManufacturingVideo Games
View all jobs at Ainsworth Game Technology

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