Bill Watters
Senior Software Engineering Manager
About Bill
Over 30 years of experience in software, with an emphasis in Games and Backend, Server, and DevOps/LiveOps,
in roles ranging from Engineer to Systems Architect to Engineering Manager. Seeking an opportunity as an
Engineering Manager or Engineering Lead role.
I have acted as an individual contributor, architect, and engineering manager on teams ranging in size from one to
forty.
Past game titles I've worked on include: Red Dead Redemption, UFC Undisputed 2010, Grand Theft Auto IV,
Battlefield 2142, Battlefield 2, Command & Conquer 3, Warhammer: Mark of Chaos, Transformers: Legends (iOS/
Android), Running With Friends (iOS/Android), Looney Tunes Dash! (iOS/Android), Zynga Poker (iOS/Android/
WebGL).
I've worked in a wide range of languages and frameworks, from ASP to C+ to C#, from Ruby to JS, from React to Angular,
and from CakePHP to Ruby on Rails.
I've had extensive experience in Cloud Engineering, in particular leading and managing Live Ops, Dev Ops, and
Tools teams using AWS and GCP. I'm proficient in working both in dedicated notes as well as containerization
via Docker, Kubernetes, CDK, and others. I've led individuals ranging from junior engineer to senior architects,
bringing them together to optimize their contributions and their career growth paths.
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Editor/Photographer/Freelance writer covering the national Geek Culture scene, including event coverage, fashion, and current trends, achievements, and conflicts. Film and Television critic with a focus on independent and fan films.
Current and past journalism outlets include ComicsOnline.com, Examiner.com, GeeksAreSexy.net, TrekMovie.com, and BleedingCool.com.
Performed as director of programming, media team director, and general event advisor and fixer for a range of regional and national level comic-con and pop-culture convention events.
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EPK production - Experienced in still photography and videography development for film and series production.
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Talent booking, representation, and management for special events.
Experience

- Software Engineering ManagerMay 2025 - Present · 3 mosSan Francisco Bay Area · HybridCurrent
Working as part of the Generative AI Production Engineering group leading highly impactful engineers through the evolution of the organization. Skills: Engineering Management · Systems Development Management · Multiple Project Coordination · Mentoring

Creation Entertainment · Contract
- Chief Technology OfficerMar 2024 - Present · 1 yr 5 mosSan Francisco Bay Area · RemoteCurrent
Skills: Technology Leadership · Live Event Production · Business Process Improvement · Cross-functional Team Leadership · Distributed Team Management
The Academy of Science Fiction Fantasy and Horror Films · Seasonal
- Producer2014 - Present · 11 yrs 7 mosLos Angeles Metropolitan AreaCurrent
The SATURN AWARDS is produced by The Academy of Science Fiction Fantasy and Horror Films celebrates and honors professionals and their work in genre TV and Film. Since the 40th anniversary, I've been editing and producing the various videos used by the Academy and the Awards Ceremony, including acceptance speeches, memorial collections, special award montages, interview pieces, and more). Skills: JavaScript · Leadership · Engineering Leadership · Team Management The Saturn Awards
Watters Mark Phototography · Self-employed
- Freelance Photographer, Writer, Editor, and Content CreatorMay 2009 - Present · 16 yrs 3 mosSan Francisco Bay Area · RemoteCurrent
Performed variously as a writer, editor, photographer, and videographer as well as technical consultant for a range of New Media Geek and Pop-Culture outlets, including: Nerdbot.com, IGN.com, UGO.com, TrekMovie.com, BleedingCool.com, AggressiveComix.com, ComicsOnline.com, GeeksAreSexy.net, and Examiner.com Skills: Editorial Photography · Videography · Online Journalism

Renaissance Productions · Seasonal
- Co-owner / Senior Event Operations ManagerJan 2000 - Present · 25 yrs 7 mosSan Francisco Bay Area · RemoteCurrent
Over the past two and a half decades, we have produced more than 30 major themed events, provided senior staff event production experience to another 20, and general staff for countless others. Events include Renaissance Faires, Pirate Festivals, Fantasy Faires, Literary Balls, Symposiums, and more. Ranging from small single day school benefit events to major multi-weekend regional festivals, we have hosted, thrilled, and delighted audiences of all ages Skills: Live Event Production · Event Production · Contract Negotiation

- Staff EngineerJun 2024 - May 2025 · 1 yrSan Francisco, California, United States · Hybrid
Skills: JavaScript · TypeScript · Engineering Leadership · Cloud Eng · Software Engineering · Full-Stack Development · Node.js

- Senior Engineering ManagerMar 2023 - Nov 2023 · 9 mosSan Francisco Bay Area · Hybrid
*Impacted by Companywide 25% reduction I led the Cloud Engineering team, bringing together a siloed set of individuals to a cohesive and collaborative organization. Oversaw ongoing cost tuning, as well as the migration from dedicated instances to a fully containerized system in Kubernetes. Skills: JavaScript · Social Influence · Amazon Web Services (AWS) · Leadership · TypeScript · Engineering Management · Engineering Leadership · Cloud Eng · DevOps · Kubernetes · Node.js · Team Management

- Senior Engineering ManagerMar 2019 - Mar 2023 · 4 yrs 1 moSan Francisco Bay Area
Within Zynga's Poker group, I was initially the manager of a Features team, working on new product aspects and systems. After a year, I was tasked with taking on the Live Ops and Dev Ops teams to bring them together and improve process and stability in deployments and during spikes, along with developing a range of cost savings that brought the monthly AWS expenses down by nearly 50%. Skills: JavaScript · Social Influence · Amazon Web Services (AWS) · Leadership · TypeScript · Engineering Management · Engineering Leadership · Cloud Eng · Kubernetes · Node.js · Team Management
- Principal Software EngineerJul 2016 - Mar 2019 · 2 yrs 9 mosSan Francisco Bay Area
Skills: Social Influence · Amazon Web Services (AWS) · Engineering Leadership · Cloud Eng · Full-Stack Development · Kubernetes · Team Management

- Special Features EditorMar 2016 - Mar 2020 · 4 yrs 1 moSan Francisco Bay Area
Writing on a range of geek culture topics with a focus on film and television news, reviews, and interviews. Beginning with Television and Film writing; I have moved into developing new features across the site sections, contests, video content production, and other audience-expanding content. Skills: JavaScript · Social Influence
- Special Features EditorMar 2016 - Jun 2019 · 3 yrs 4 mosSan Francisco Bay Area
Writing on a range of geek culture topics with a focus on film and television news, reviews, and interviews. Beginning with Television and Film writing; I have moved into developing new features across the site sections, contests, video content production, and other audience-expanding content. Skills: Writing · Amazon Web Services (AWS) · Wordpress Development · Editorial Photography · Reviews
Silicon Valley Comic Con · Seasonal
- Director of Programming & Event Consultant/FixerNov 2015 - Feb 2022 · 6 yrs 4 mosSan Francisco Bay Area · Remote
Developed and coordinated the programming and scheduling for the largest Comic-Con to have been held in Northern California. Worked in conjunction with the PR/Media/Volunteer teams to manage attendee experience and press content. Skills: Live Event Production · Event Planning · Press Relations · Software Engineering

- Division CTO 2P GamesJun 2015 - Sep 2017 · 2 yrs 4 mosSan Francisco Bay Area
Led the live operations of existing titles (Stampede Run & Looney Tunes Dash!), as well as the development, launch, and release of Ice Age: Arctic Blast. Directed, mentored, and worked with internal and external development & QA teams to deliver games on time & on budget. Skills: Social Influence · Amazon Web Services (AWS) · Leadership · Engineering Management · Engineering Leadership · Cloud Eng · Full-Stack Development · Team Management
- Senior Server/Full Stack EngineerFeb 2013 - Jul 2016 · 3 yrs 6 mosSan Francisco Bay Area
Acted as a lead engineer on two successive #1 titles in both the iOS as well as Android stores (Running with Friends and Looney Tunes Dash). Worked full stack from server (Rails/PHP/Memcache), to web integration (PHP/HTML/jQuery/AJAX), to the mobile clients (C++/Java/Objective-C). Supported and scaled a multi-million player a day environment. Skills: Social Influence · Amazon Web Services (AWS) · Engineering Leadership · Cloud Eng · Full-Stack Development Ice Age: Arctic Blast Looney Tunes Dash! Running With Friends / Stampede Run
- Senior Server EngineerJan 2012 - 2013 · 1 yr 1 moSan Francisco Bay Area
Lead server engineer on Transformers: Legends for iOS and Android platforms. Skills: Amazon Web Services (AWS) · Engineering Leadership · Cloud Eng · Full-Stack Development We Rule Transformers Legends
- Account ManagerMar 2007 - Dec 2011 · 4 yrs 10 mosSan Francisco Bay Area

IGN Entertainment (aka GameSpy)
- Lead Engineer2005 - Nov 2011 · 6 yrs 11 mosSan Francisco Bay Area
Skills: Social Influence · Leadership · Engineering Leadership · Cloud Eng · Full-Stack Development · Team Management Battlefield 2: Modern Combat THQ's UFC 2010 Red Alert 3
- Lead EngineerJan 2005 - Oct 2011 · 6 yrs 10 mos
Working in the professional services division of GameSpy. Enabling game publishers and developers to design their titles for the next generation of multiplayer experience both in and out of game. Worked extensively with Rockstar, THQ, Ubisoft, Electronic Arts, Dice, LucasArts, and others to develop custom implementations of the online experience for their titles. Architecting back end solutions and processes to support some of the largest game titles published. Just a few titles of note: GTAIV, Petz, Battlefield 2, Battlefield 2142, Command & Conquer 3, Empire at War, Warhammer: Mark of Chaos, Battle for Middle Earth 2, and many others.
- Lead Web Engineer/Software ArchitectSep 2002 - Mar 2005 · 2 yrs 7 mos
Designed a new database engine model to allow for greater scalability with the existing infrastructure. Allowing servers to now handle thousands of concurrent users each. Designed and wrote the infrastructure, databases, and content management engines for http://www.sibleyguidetobirds.com Continuing to develop new application components to allow for more modular extensions to the system as the demand for new areas and content grows. Developed a number of PalmOS applications for both stand-alone as well as offline synchronization of user data to the corporate website. Created a library of stand alone applications to enable image and file processing as well as large scale data manipulation Skills: Engineering Leadership · Cloud Eng · Full-Stack Development
- Web Systems Architect/Director of DevelopmentJun 1998 - Mar 2004 · 5 yrs 10 mos
As the founding engineer of the company, I designed and developed the strategies and implementation models for the web services division. Implemented and customized a number of web portals, including custom tile and application integration into the portal framework. Created intranets and extranets utilizing a range of technologies. Also designed migration paths from legacy applications to more modern solutions. Conceived and created, iUpdate, the companys first software suite designed to facilitate website content management by individual clients, freeing the company to focus on site technologies rather than content management. Directed the development group during its first year as the engineering team grew to over 16 programmers. Conceived and created the first of the Montclare Tools divisions suite of applications, the Blender for Website conversion as well as conceived the second application, the Spinner for rapid prototyping of websites. Skills: Engineering Leadership
- Director of Support ServicesSep 1996 - Apr 1998 · 1 yr 8 mos
Created and administered both a call tracking database solution for the customer service department, as well as a bug tracking solution for engineering and quality assurance. The former currently handling over 3,000 incidents per week. Managed an 18 person call center in a high volume online environment Developed training manuals and implemented training courses for both level I and level II customer service representatives and technical support engineers. Generated reports on the status of user problem incidents and gave feedback to product development and engineering on the state of the current user base. Actively participated in engineering team meetings and assisted in project planning and design phases. Worked with Marketing to develop a range of ongoing programs to encourage development of online communities. Acted as third tier technical support as well as the company's point of contact for press and developers with technical problems and questions.

- Manager, PC TechnologiesMar 1995 - Sep 1996 · 1 yr 7 mos
Planned, administered, and reported on both internal and external Beta tests of Windows software products, involving over 500 testers. Managed numerous external Magic Cap for Windows 3rd party product developer relationships. Assisted in the implementation of beta test programs for their software. Developed and administered Windows, PC hardware, configuration, and Product training courses for both the AT &T Customer Care Center as well as a technical support outsourcing agency in preparation for their becoming a 1st tier technical support organization on the Windows platform. Wrote QA test plans for PC compatibility and hardware testing (including modems, networks, and printers). Acted as the primary PC support engineer for General Magic's PC inventory. Researched and examined new and emerging technologies for the PC platform and made recommendations to the business development teams for their ongoing project plans.
- Technical Support ManagerJan 1994 - Mar 1995 · 1 yr 3 mos
- Technical Support SupervisorJan 1992 - Jan 1994 · 2 yrs 1 mo
Tetris Falcon 3.0 X-Com
Education
- San Francisco State UniversityFilm Production/Marketing (PR Emphasis)1990 - 1993
- Emporia State UniversityTheater1987 - 1990
Skills
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