Perception Engineer
- Location
- San Francisco
- Workplace
- On-site
- Employment
- Full-time
- Compensation
- $220k – $270k + equity
- Visa
- H-1B Transfer Only
About this role
We are looking for a Perception Engineer with 4-7 years of experience to own and evolve the perception stack powering Sauron's autonomous home security platform. This is a product-first role — Sauron already has installs in the field and active beta programs, so you'll be shipping real improvements to a deployed system running on NVIDIA edge hardware, not doing research in a lab.
What will you be doing?
- Re-architecting and optimizing the existing perception service running on NVIDIA Thor to support more camera streams and improve pipeline stability
- Evaluating and swapping in faster, higher-performing models while maintaining real-time performance on edge hardware
- Bringing monocular depth estimation onto the NVIDIA Thor platform to enable 3D tracking of people and vehicles around properties
- Working deeply with NVIDIA DeepStream and the Jetson framework to squeeze maximum performance out of the edge compute stack
- Collaborating cross-functionally with the device team and systems engineers to ship perception improvements to customers in the field
Key Requirements
- Strong proficiency in Python and C++ with hands-on experience building production perception or ML systems (not research-only)
- Real experience with the NVIDIA stack — DeepStream, GStreamer, TensorRT, and ideally Jetson (Thor/Orin) edge deployment
- Background in computer vision for hardware products in robotics, autonomous vehicles, aerospace, or similar domains
- Understanding of video pipelines (GStreamer, FFmpeg) and how camera feeds actually work in production
- Self-directed IC who can take ownership, unblock themselves, and work cross-functionally in a fast-moving startup environment
What happens next
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