Senior Software Engineer
- Location
- San Francisco
- Workplace
- On-site
- Employment
- Full-time
- Compensation
- $160k – $250k + equity
- Visa
- Sponsorship for Exceptional Candidates
About this role
We are looking for a Lead Software Engineer with 3+ years of experience to join a 12-person robotics team building a 6-DOF robotic arm on a mobile base that automates routine tasks in data centers. You'll write Rust, work on firmware, build teleop systems, and develop the software that makes our robots reliable in production environments. This is a generalist role — problems come up as they come up, and we want someone with a top-down problem-solving lens rather than a narrow niche focus. You'll own your systems end-to-end and ship code that runs directly on deployed robots.
What will you be doing?
- Building and maintaining the core Rust codebase that powers our robotic systems — from inverse kinematic solvers to real-time control loops and fleet infrastructure
- Developing and improving our teleop system (currently built on Meta Quest controllers) that enables remote robot operation and scalable data collection
- Working on firmware and low-level systems to improve robot stability, reliability, and performance
- Integrating sensors, cameras, and hardware systems across the full robot stack — working closely with the firmware and mechanical engineering teams
- Taking ownership of unique problems as they arise: streaming pipelines, ROS2 integrations, hardware control interfaces, data collection infrastructure, and more
- Contributing to the software cleanup and hardening needed to deploy into live data centers
What happens next
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A few questions to make sure this role is the right shape for you. Two minutes.
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A meeting lands on your calendar
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Culture & values
Sprint-based intensity where the team works hard when projects demand it, but doesn't promote performative work
Founders value ownership, autonomy, and people who understand when to push hard without being told
Tight-knit, in-person team where collaboration happens naturally
Everyone has skin in the game
Small, high-intensity team of engineers and builders
Culture is founder-led and deeply collaborative
Co-founders are hands-on across product and go-to-market
Team members expected to operate with high ownership and autonomy
Some weeks are intense sprints where the team works six or seven days, other times people take time off without question
Environment built for people who want outsized impact
Team is close to the product, close to customers, and close to decisions that shape the company's trajectory
Team spans mechanical engineering, controls, software, and commercial operations all under one roof
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