Unreal Pipeline TD - Game Engine & VFX
- Location
- Mumbai, Maharashtra, India
- Workplace
- On-site
- Employment
- Full-time
About this role
Company Description
With over 25 years of experience, Atomic Arts remains as a leading visual effects house, with work featured in the biggest and boldest Hollywood blockbusters, tentpole streaming series and the very best of independent cinema.
Recent project highlights include: Lord of the Rings: The Rings of Power (Amazon), Obi-Wan Kenobi (Disney) The Northman (New Regency) and The Batman (Warner Bros.).
Headquartered in London and with offices in Mumbai, Bangalore and LA, Atomic has expanded into a global team with over 150 artists, supervisors, artists, animators and technical directors all dedicated to bringing your vision to life.
Job Description:
We are seeking a skilled Pipeline TD to develop and maintain efficient workflows using Game Engine(unreal /unity) and VFX pipelines. You will work closely with artists, developers, and production teams to optimize tools, automate processes, and ensure seamless asset integration.
Key Responsibilities:
- Develop, maintain, and optimize pipeline tools for Game Engine (Unreal/Unity) and VFX workflows.
- Automate processes to streamline asset management, rendering, and real-time workflows.
- Integrate DCC software (Maya, Houdini, Blender, Nuke, etc.) with game engines and production pipelines.
- Collaborate with artists and developers to troubleshoot technical issues and improve efficiency.
- Ensure compatibility across various software, file formats, and rendering pipelines.
- Write and maintain clean, scalable scripts in Python, C++, or other relevant languages.
- Support real-time rendering pipelines and optimize assets for performance in game engines.
Required Qualifications:
- Strong experience in Python (PyQt/PySide, OpenMaya, etc.) for pipeline automation.
- Proficiency in Unreal Engine or Unity and their scripting tools (Blueprints, C++, Editor scripting).
- Knowledge of DCC applications like Maya, Houdini, Blender, Nuke, or Substance.
- Familiarity with asset versioning tools (ShotGrid, Perforce, Git, etc.).
- Experience with USD, Alembic, OpenVDB, and other industry-standard file formats.
- Strong problem-solving skills and the ability to work in a fast-paced production environment.
Bonus: Experience with cloud rendering, AI tools, or shader development (HLSL/GLSL).
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