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Jobs at Nintendo (Now Hiring) — 7 open

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Technology Engineer (Retro Studios)

Austin, Texas, United States · On-site

Entry level

RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's …

Skills: C++, Linear Algebra, Calculus, 3D Mathematics, Debugging

Nintendo logoNintendo

Tools Engineer - Systems (Retro Studios)

Austin, Texas, United States · On-site

Senior+

RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's …

Skills: Systems Architecture, Tool Development, Technical Leadership, API-first Design, WPF

Nintendo logoNintendo

Tools Engineer - User Interface (Retro Studios)

Austin, Texas, United States · On-site

Mid level

RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's …

Skills: C#, WPF, MVVM, GUI Design, UI/UX Principles

Nintendo logoNintendo

Manager, Social Media Marketing

Redmond, Washington, United States · Hybrid

$121k–$218k/yr

Senior

Nintendo of America About Nintendo of America: From the launch of the Nintendo Entertainment System™ more than 30 years ago, Nintendo’s mission has been to create smiles through unique entertainment experiences. Here at …

Skills: Influencer Marketing, Social Media Strategy, Contract Negotiation, Content Planning, Public Relations

Nintendo logoNintendo

Sr Mgr, Financial Analysis & Operations

Vancouver, British Columbia, Canada · Hybrid

$135k–$202k/yr

Senior

About Nintendo: Nintendo Co., Ltd., headquartered in Kyoto, Japan, has created franchises that have become household names worldwide, including Mario™, Donkey Kong™, The Legend of Zelda™, Metroid™, Pokémon™, Animal Cross…

Skills: Financial Planning And Analysis, Budgeting, Forecasting, Strategic Planning, Team Leadership

Nintendo logoNintendo

Web Marketing Producer

Redmond, Washington, United States · Hybrid

$94k–$151k/yr

Mid level

Nintendo of America About Nintendo of America: From the launch of the Nintendo Entertainment System™ more than 30 years ago, Nintendo’s mission has been to create smiles through unique entertainment experiences. Here at …

Skills: Web Marketing, Project Management, Website Production, CMS, DAM

Nintendo logoNintendo

Associate Localization Specialist - Japanese

Redmond, Washington, United States · Hybrid

$39/hr–$63/hr

Mid level

Nintendo of America About Nintendo of America: From the launch of the Nintendo Entertainment System™ more than 30 years ago, Nintendo’s mission has been to create smiles through unique entertainment experiences. Here at …

Skills: Japanese Translation, Japanese Interpretation, Localization, Culturalization, Game Testing

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Technology Engineer (Retro Studios)

Nintendo

Austin, Texas, United States • On-site

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Entry level

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  • Full-time
  • bachelor degree
  • Posted 1d ago
  • ~40 hrs/week

Responsibilities

Develop and maintain core engine subsystems such as rendering, physics, audio, and memory management. Collaborate with engineering partners to diagnose problems and research new algorithms to advance game technology.

Requirements

Requires a strong foundation in C/C++ and 3D mathematics, along with a degree in Computer Science or equivalent experience. Candidates should have 0-2 years of professional experience or a portfolio demonstrating engine-level systems work.

Full job description

RETRO STUDIOS: 
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.

Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.

DESCRIPTION OF DUTIES:

  • Assist in developing and maintaining core engine subsystems, including rendering, physics, audio, or memory management.
  • Maintain existing codebase and support the wider development team in diagnosing problems and coming up with good solutions.
  • Research coding techniques and algorithms to keep current technological developments and advancements in the game industry.
  • Work with content and engineering partners to identify problems and identify new solutions where required.
  • Participate in development, optimization, and debugging of low-level systems like physics, animation, and memory management.

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties.  The company may modify job duties from time to time, either in practice or in writing.

SUMMARY OF REQUIREMENTS:

  • Strong foundation in C/C++ skills.
  • Strong understanding of linear algebra, calculus and 3D mathematics.
  • Demonstrable prior work product: Personal projects, game jams, or a portfolio showcasing custom game development or engine work.
  • Excellent communication skills and a desire to work in a collaborative environment.
  • Strong debugging and analytical skills
  • Experience working independently and comfort with self-direction.
  • Undergraduate degree in Computer Science, Computer Engineering or related field required, or specific experience with video game programming.
  • 0–2 years of professional experience or a strong portfolio demonstrating engine-level systems, tooling, or low-level game technology work.

PREFERRED SKILLS

  • Experience or familiarity with commercial engines (Unreal Engine or Unity) to understand the differences from proprietary systems.
  • Experience with crash dumps and disassembly.

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.

Related keywords

C++Linear AlgebraCalculus3D MathematicsGame EngineRenderingPhysicsAudioMemory ManagementLow-level SystemsAnimationUnreal EngineUnityCrash DumpsDisassemblyGame Development

About Nintendo

LinkedInVisit site

Superstars wanted: Join us in putting smiles on the faces of millions around the world!

Industry
Computer Games
Company size
1,001-5,000 employees
Founded
1980
Headquarters
Redmond, Washington
LinkedIn followers
877,325

Nintendo's mission is to put smiles on the faces of everyone we touch. We do so by creating new surprises for people across the world to enjoy together. We've forged our own path since 1889, when we began making hanafuda playing cards in Kyoto, Japan. Today, we’re fortunate to be able to share our characters, ideas and worlds through the medium of video games and the entertainment industry. Nintendo of America, established in 1980 and based in Redmond, Washington, is a wholly owned subsidiary of Nintendo Co., Ltd. We are committed to delivering best-in-class products and services to our customers and to investing in the well-being of our employees as part of the global Nintendo family. For more information about Nintendo please visit www.nintendo.com.

Offices: 4600 150th Ave NE, Redmond, Washington 98052, US · 1229 NW 8th St, North Bend, Washington 98045, US · 10 Rockefeller Plaza, New York, New York 10020, US · 12345 N Lamar Blvd, 300, Austin, Texas 78753, US · 331 Powell St, San Francisco, California 94102, US

Software EngineeringInformation TechnologyGamingSoftwareMobileConsumer ElectronicsVideo Games
View all jobs at Nintendo

About Nintendo

LinkedInVisit site

Superstars wanted: Join us in putting smiles on the faces of millions around the world!

Industry
Computer Games
Company size
1,001-5,000 employees
Founded
1980
Headquarters
Redmond, Washington
LinkedIn followers
877,325

Nintendo's mission is to put smiles on the faces of everyone we touch. We do so by creating new surprises for people across the world to enjoy together. We've forged our own path since 1889, when we began making hanafuda playing cards in Kyoto, Japan. Today, we’re fortunate to be able to share our characters, ideas and worlds through the medium of video games and the entertainment industry. Nintendo of America, established in 1980 and based in Redmond, Washington, is a wholly owned subsidiary of Nintendo Co., Ltd. We are committed to delivering best-in-class products and services to our customers and to investing in the well-being of our employees as part of the global Nintendo family. For more information about Nintendo please visit www.nintendo.com.

Offices: 4600 150th Ave NE, Redmond, Washington 98052, US · 1229 NW 8th St, North Bend, Washington 98045, US · 10 Rockefeller Plaza, New York, New York 10020, US · 12345 N Lamar Blvd, 300, Austin, Texas 78753, US · 331 Powell St, San Francisco, California 94102, US

Software EngineeringInformation TechnologyGamingSoftwareMobileConsumer ElectronicsVideo Games
View all jobs at Nintendo

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