Jamie Cristini
VP of Engineering at J2 Health
About Jamie
Engineering leader with 25 years of experience architecting and developing high performance web applications at scale. Diverse background includes architecting interactive analytics applications for big data, developing real-time multiplayer games, and leading distributed teams launching new enterprise products in a startup environment.
Jamie loves designing technology architectures that enable engineering teams to work at high velocity. Dedicated to developer productivity, he believes in continuous integration testing, and has led multiple efforts to build CI/CD automation. He uses strong functional and object-oriented design skills to ensure applications scale as data size, users, and complexity grows.
Experience
- VP of EngineeringJul 2023 - PresentSan Marcos, California, United StatesCurrent
J2 Health gives healthcare organizations the tools they need to evaluate, build, and optimize their provider networks to better meet member needs.
Tech-Antics, Inc
- CTO / PresidentAug 2006 - PresentCurrent
Software Development Services
- Co-founder & VP EngineeringApr 2020 - Jul 2023San Diego County, California, United States
Good data doesn't just happen. Proximo Data enables the entire data team to monitor, measure, and maintain data quality. Technologies: Python, Kotlin, Scala, SpringBoot, React, Typescript, AWS
- Director of Software DevelopmentJan 2018 - Apr 2020Present
- Senior Software EngineerNov 2014 - Jan 2018Present
- Co-founder, Staff Engineer (Acquired by 1010data)Aug 2013 - Nov 2014Carlsbad, CA
As a staff engineer in a startup environment, I had substantial responsibility and autonomy to develop software under tight timelines to meet customer deliverables. Key accomplishments include… - Designed and built ecommerce shopping analytics web app for online consumer spending (client and server) - Built highly configurable engine to scrape web sites for product information - Built automated build, testing and deployment scripts (using SBT and TeamCity) Technologies: Scala, Play Framework 2, Angular, Bootstrap, Grunt, Bower, Hadoop, AWS
Double Jump Games · Full-time
- Staff EngineerOct 2011 - Aug 2013Carlsbad
Wrote 2 Facebook games - tested and supporting over 1 million daily active users. Designed, architected, and built a common game engine and Facebook shared libraries used for both games to improve development efficiency. Built ‘feature flags’, A’/B testing’ and ‘event-driven’ systems. Worked with cross-functional teams including artists and designers to produce componentized / re-usable front-end assets to match game requirements. Built administration and customer service web app. Technologies: Java, AS3, Play Framework 1x, Guice, Ant, MongoDB, Bootstrap, Angular 1x, Bamboo, AWS Beanstalk
- Senior Software EngineerJan 2011 - Oct 2011Present
- Senior Software EngineerJan 2010 - Jan 2011Present
- Lead Programmer (Contract)Jun 2008 - Dec 2008Los Angeles, CA
Contracted to quickly implement a corporate web site, tools to manage a large database of newsletter-subscribers (including synchronization with third party databases, ie StreamSend.com), and creating/designing a system to manage motivational programs for customers. Technologies used: PHP, WebServices, Javascript, MySQL, CSS, etc
Roialte International, Inc
- Lead Programmer (Contract)Apr 2008 - Jun 2009San Diego, CA
Contracted to design and implement several web applications to facilitate the use of mobile text-messaging and live events. Additional tasks include designing and architecting modular code foundations and libraries. Technologies used: Java, Tapestry 5, Hibernate, Ajax, Prototype JS, Maven 2, CSS, etc.
eBet Gaming Systems
- Lead Programmer (Contract)Feb 2008 - Feb 2010Vista, CA
Lead programmer designing and implementing AJAX web applications to facilitate real-time horse race track wagering, customer management, reporting, and scheduling. Technologies used: Java, Tapestry 5, Hibernate, Ajax, Prototype JS, Maven 2, CSS, etc.
Leverage, Inc · Full-time
- Technical LeadJan 2006 - Jan 2007Irvine, CA
Worked as a technical lead in the beginnings of this small startup by developing initial prototypes and initial code foundations. Prototypes were built as AJAX web applications which demonstrated the management of consumer accounts, the exchange and/or processing of consumer gift cards, and affiliate program balances. Responsibilities included: delegating daily programming tasks, assisting and training programmers, evaluating and researching new technology, designing and developing proof of concept demos.
- Senior Software Engineer (Contract)Jan 2006 - Jan 2008San Diego, CA
Worked in conjunction with several teams to build core business infrastructure for manipulating and processing mobile phone accounts and features. Designed and implemented a re-runnable template based system to automatically generate source code for Web Services, EJB Services, JMX Services, and various other component services into a fully extendable module. Also designed, implemented and integrated a fully automated AOP based transaction logging system. Additional responsibilities included: assisting programmers, evaluating and researching new technology, and supporting and maintaining existing products. Technologies used: JBoss, Java, AOP, Velocity, Maven, etc.
eBet Gaming Systems
- Lead Programmer (Contract)Jan 2003 - May 2005Vista, CA
Designed and implemented 4 single player flash games playable via a web browser (Groovy Hoops, Square Dance, 21 Live, and Power Drive). As well as 4 companion "scratcher" games. Technologies used: Java/JSP, Flash.
- Technical LeadJan 2001 - Jan 2005Present
- Lead Programmer (Contract)Jun 2000 - Jun 2000San Jose, Ca
Short contract working with Casio’s US R & D Center to develop a software prototype to teach children how to read and write music using MIMIO hardware technologies.
- Senior Software EngineerJan 1999 - Jan 2001Present
- Lead Programmer (Contract)Nov 1998 - Aug 1999San Jose, CA
Contracted for two projects: D.U.D.E and performance metrics. The D.U.D.E. application was used to update drivers for any 3dfx video card or 3dfx approved application installed on the user’s machine via the Internet. Implementation included: custom based scripting language, http communications and downloads, server-based architectures, and PKWare compression technologies. The Performance metrics project was an application to demonstrate the performance metrics of new 3dfx video cards from within windows.
MyTeam.com (formerly, Youth Sports Network)
- Lead Programmer (Contract)Jun 1998 - Feb 1999Foster City, CA
Contracted for several projects: a customized Internet browser and 5 Shockwave games. The custom browser included restricting users to YSN approved URLs, logging into a customized ‘Broad Vision’ server, dial-up connections, and retrieving media from a CD-ROM instead of downloading from a YSN server. The 5 Shockwave games were ‘Smashball’, ‘Soccer Shoot Out’, ‘Bag This’, ‘Basketball’, ‘Baseball Score Keeping’.
- Lead ProgrammerJan 1998 - Jan 1999Present
- Software EngineerJan 1997 - Jan 1998Present
SegaSoft · Full-time
- Lead ProgrammerJan 1996 - Jan 1997Redwood City, CA
Lead programmer for Web Vengeance (game application). Game is based on destroying web pages with various weapons. Additional job responsibilities included evaluating preliminary concepts and researching technology required to develop online-related software and games. Make recommendations based on research as to feasibility of projects.
Sega of America, Inc. · Full-time
- Software EngineerJan 1995 - Jan 1996
Designed, developed, and coded corporate web pages using HTML, Java, Perl and 'C'. Wrote applications as needed to expedite production of pages. Responsible for communicating web-related developments to other departments within the company.
Education
- My "Apple IIe"Present
Skills
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