Graphics & Tools Engineer (Unity)

San Francisco · On-site$180k – $250k + Equity

About this role

We are looking for a Graphics & Tools Engineer with 4+ years of experience to optimize rendering performance and build internal tooling for our mobile games that reach millions of players. You'll sit at the intersection of rendering performance and developer productivity, ensuring our games run beautifully across a wide range of devices while making the rest of the team faster.

What will you be doing?

Profile and optimize CPU, GPU, and memory performance in Unity across mobile devices using Unity Profiler, Frame Debugger, and Xcode Instruments

Analyze and optimize Shader Graph shaders for mobile GPUs, balancing visual quality against frame time and thermal/battery constraints

Design and build editor tools, custom inspectors, and build pipeline automation that improve workflows for artists, designers, and engineers

Establish performance budgets and build automated profiling/regression systems to catch issues before they ship

Help drive migration to the Cocos engine, including porting rendering features, shaders, and tooling

Key Requirements

Strong professional experience with Unity, including deep familiarity with its rendering pipeline (Built-in, URP, and/or HDRP)

Proven graphics profiling experience — ability to read frame captures, identify GPU bottlenecks, and distinguish between fill-rate, bandwidth, and vertex-bound scenarios

Hands-on experience analyzing and optimizing shaders in Unity (Shader Graph, HLSL/ShaderLab)

Track record of building tools for game developers: editor extensions, pipeline automation, or workflow tools that teammates actually use

Strong C# skills and comfort working in a shared, production codebase; familiarity with AI tools (especially Claude Code) in day-to-day workflow

Company at a glance

Triumph provides legal, technical, and financial infrastructure enabling real money esports tournaments on competitive gaming platforms, founded by Stanford dropouts and backed by leading venture capital firms.

Founded2020
Team Size11-50
WorkspaceOn-site
StageSeries A
IndustryComputer Games and Gaming
Location
San Francisco, United States
Investors
BoxGroup ·Flux Capital ·General Catalyst ·Great Oaks Venture Capital ·Hanover Technology Investment Management ·Heroic Ventures ·NOMO Ventures ·Raven One Ventures ·Steel Perlot ·Strike ·Valhalla Ventures

What happens next

Skip the application pile. I get you in front of the people who decide.

Confirm the fit

A few questions to make sure this role is the right shape for you. Two minutes.

I pitch you to the company

I write the intro, send it to the founder, and handle the back-and-forth.

A meeting lands on your calendar

When the company wants to meet, I get the call on your calendar. You just show up.

Know someone who'd be great for this?