Intern, Software Engineering

Hybrid

About this role

Join the leader in entertainment innovation and help us design the future. At Dolby, science meets art, and high tech means more than computer code. As a member of the Dolby team, you’ll see and hear the results of your work everywhere, from movie theaters to smartphones. We continue to revolutionize how people create, deliver, and enjoy entertainment worldwide. To do that, we need the absolute best talent. We’re big enough to give you all the resources you need, and small enough so you can make a real difference and earn recognition for your work. We offer a collegial culture, challenging projects, and excellent compensation and benefits, not to mention a Flex Work approach that is truly flexible to support where, when, and how you do your best work.

 

Responsibilities:

  • Work with various media formats and streaming techniques,
  • Work on media processing and content distribution technologies,
  • Develop and maintain software tools,
  • Collaborate with software engineering team to identify and resolve issues related to media encoding and playback,
  • Review system architectures and system behaviors,
  • Implement build system solutions to support software development.

 

 

Requirements:

  • Working towards a B.S. or M.S. in Computer Science, Software Engineering or comparable field,
  • Experience with audio and video processing solutions,
  • Understanding of audio signal processing,
  • Experience in frontend or full stack software development,
  • Experience in writing C++ and JavaScript code.

 

 

Preferred Qualifications:

  • Knowledge/experience in media frameworks like GStreamer or AVFoundation,
  • Knowledge/experience in application frameworks like Electron or Qt,
  • Understanding of common media formats (e.g. MP4, MOV or TS) and protocols (e.g. DASH, HLS),
  • Strong analytical and troubleshooting skills with an ability to debug complex software issues,
  • Experience using AI-assisted tools to support software development
  • Experience with version control (Git) and build systems,
  • Experience with cross-platform development (macOS, Windows, Linux).

 

Dolby Hiring Entity:

Dolby Poland Sp. z o.o.
Business Garden, Building G
ul. Legnicka 48
Wrocław, 54-202, Poland

Company at a glance

We're the rain on the roof in a movie. The music flowing through your earbuds when you're at the gym. The footsteps lurking behind you in a video game. The voice of a colleague on a call who seems to be right next to you. The sight of a breathtakingly bright and vivid sunset on your TV.

Making experiences come alive through technology is what we do. It's been our mission since day one.

It began with our founder, Ray Dolby, a visionary scientist and inventor. As a young engineer and music lover, he was driven to improve the listening experience. And with that simple motivation, plus countless hours of experimentation, he created a solution—a solution that was elegant and practical, highly sophisticated, and wholly devoted to the artist's vision. Even as we've become a global company, Dolby Laboratories continues to reflect Ray Dolby's values. Here, science meets art. And high tech goes far beyond computer code.

Founded in 1965 and headquartered in San Francisco, Dolby has grown into a leading global innovator and developer of audio, imaging and voice technologies for cinema, home theaters, PCs, mobile phones, and games. Our products include Dolby Digital Plus, TrueHD, Dolby Voice, Dolby Atmos and Dolby Vision. Today, over 2,000 individuals around the globe share their talents and energy to enable the most immersive experiences that technology can deliver.

Team Size1,001-5,000 employees
WorkspaceHybrid
IndustryComputers and Electronics Manufacturing
Location
Wrocław, Lower Silesian Voivodeship, Poland
Websitedolby.com
LinkedInLinkedIn

Top Benefits

  • Flexible work approach

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