Adam Smith
Experienced Developer
Updated 7 months ago
17+
Years Experience
8
Roles
41
Skills
2
Education
About
As a Senior Software Engineer with over 14 years of experience in software development and more than a decade in video game development, I specialize in creating immersive and engaging digital experiences across multiple platforms. Currently, I am part of The Walt Disney Company, where I contribute to various video game projects ranging from console and PC games to web and mobile development. Throughout my career, I have successfully led the transition of titles from external developers, enhancing cross-platform functionality for macOS and Windows, and developed workflows for porting large PC and console games in Unreal Engine and Unity to modern platforms. I have a proven track record of maintaining and updating live mobile games on Xbox, PlayStation, Android, and iOS, as well as evaluating Android, Xbox, PS4, PC, and HTML5 titles for archival purposes. One of my notable achievements includes writing scripts to convert texture atlases back to manageable assets, significantly reducing development time. I have also fixed game and graphics bugs in live games and during Unity upgrades, developed scripts to optimize Gradle build pipelines, and converted multiple Disney eBooks for offline use. Previously, I developed experiences for the hit VR first-person shooter game Raw Data using Unreal Engine 4 on Oculus Rift, HTC Vive, and PlayStation VR platforms. I also implemented gameplay mechanics for XCom 2, updated Unreal Engine 3 tools to support Xbox One and PS4 consoles, and advanced location-based gaming for Android. My entrepreneurial spirit led me to start my own consulting company, where I worked on Project Sound Bed and Project Visual Analytix. I served as Engineering Director on these initiatives, driving innovation and excellence in their development. I am passionate about pushing the boundaries of technology and creating innovative user experiences. My expertise spans C++, C#, Unity, Unreal Engine, and various other technologies, enabling me to deliver high-quality, scalable software solutions.
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Experience (8 roles)
Senior Software Engineer
CurrentDisney Parks, Experiences and Products · Full-time
• Developing workflows to transition large PC and console games in Unreal Engine and Unity to modern platforms • Individually transitioned a title from an external developer from start to finish including enhancements for cross-platform tool and game functionality for macOS and Windows • Heavy contr...
Game Programmer
• Constructed Raw Data Arcade to support arcade-style gameplay for over 1000 arcades around the world • Supplemented Raw Data Arcade with administration tools, written in Unreal Motion Graphics (UMG), which customized play time, and player progression settings • Developed a second playable demo show...
Full Stack Engineer
Intelligent Systems Technology, Inc. · Contract
• Lead the development on Visual Analytix (VAx), a large-scale systems analysis tool for government agencies • Worked with systems engineers to implement complex calculations • Developed the back-end server using NodeJS and MongoDB to work seamlessly with the client application • Integrated AngularJ...
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Education (2)
University of Southern California
Aug 2012 - May 2014
Skills: Computer Science · Unity3D · Git · 3D · C# · C++ · Unreal Engine · Game Development
University of Houston
Aug 2007 - May 2010
Skills: Computer Science · 3D
Skills (41)
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