
Alex Galvagni
Chief Executive Officer | Age of Learning
Updated 7 months ago
33+
Years Experience
10
Roles
20
Skills
2
Education
About
Accomplished CEO with over three decades of experience driving innovation and creating lasting value across the education technology, gaming, and mobile industries. As CEO of Age of Learning, my mission is to envision, empower, and sustain cutting-edge technology that creates positive outcomes for every learner, both in the U.S. and globally. I am deeply committed to harnessing the power of technology to revolutionize education. My journey in tech began at NASA's Ames Research Center, where I spent four years researching robotics and AI. This early exposure to AI's potential has informed my approach throughout my career, driving me to leverage advanced technologies to improve learning experiences long before AI became a buzzword. As an early team member at Glu Mobile, I oversaw product development and played a key role in leading the company to IPO. Later, as head of Turbine, I spearheaded the transition into mobile gaming. For seven years, I served as Chief Product Officer at Age of Learning, where I helped create immersive, personalized, and flexible programs that make learning more accessible, engaging, and effective. Now, as CEO, I continue to push the boundaries of what's possible in EdTech, combining my expertise in gaming, mobile, and AI to develop transformative learning experiences. My unique blend of experiences allows me to bridge the gap between technological innovation and practical implementation in educational settings. As we look to the future, I remain endlessly curious about emerging technologies and their potential to reshape education. I aim to continue driving positive change in the EdTech landscape, creating solutions that empower every learner and support every educator.
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Experience (10 roles)
9 yrs 1 mo
Current2 roles · Aug 2016 - Present
Chief Executive Officer
CurrentChief Product Officer
CurrentGeneral Manager
Warner Bros. Entertainment Group of Companies
Managed WB's Boston division which included the Turbine game comany and WBIE's central technology organization
Head of Studios
Scaled and structured the product development organization
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Education (2)
San José State University
1994
Santa Clara University
1998
Skills (20)
Languages (2)▼
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