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Vizcom

Staff Software Engineer

Employee•hybrid•San Francisco•$195k - $255k+ Competitive

Summary

Location

San Francisco

Salary

$195k - $255k

Equity

Competitive

Type

Employee

Workplace

Hybrid

Experience

8+ years

Visa

Visa sponsorship available. Visa sponsorship (O-1, TN, J-1) is available and Vizcom works with Lighthouse to facilitate the process. Relocation assistance is also provided.

Company links

WebsiteLinkedInLinkedIn

About this role

Take end to end ownership of critical product areas, from architecture through launch, and set the technical direction for how we build at scale. You will drive design reviews, ship prototypes that push our product forward, and establish pragmatic engineering standards that balance speed and quality. Beyond your own contributions, you will mentor teammates into future tech leads and help us grow a world class engineering culture as Vizcom scales.

What You’ll Do

  • Set the architecture roadmap to keep Vizcom reliable, scalable, and a joy to develop in as usage, models, and data grow.

  • Ship hands-on: jump into code for critical paths, rapid prototypes, and hairy debugging (latency, memory, race conditions, WebGL/WASM quirks).

  • Install quality guardrails that scale: test strategy, code-review norms, perf budgets, observability baselines.

  • Mentor and multiply: develop senior engineers into tech leads, model clear written design, and practice crisp decision-making.

  • Partner cross-functionally: represent engineering trade-offs with Product, Design, and Go-To-Market; act as the CTO’s delegate when needed.

90-Day Outcomes

  • Reliability and performance: land an observability-driven plan for our top-5 critical flows; reduce p95 for at least one user-visible flow by about 30% through targeted fixes (query plans, caching, batching, streaming, GPU/CPU boundaries).

  • Architecture: author one substantial RFC (for example, realtime doc model, rendering pipeline boundaries, or background job topology) and lead it to adoption.

  • Team health: mentor two engineers with measurable growth in scope, design quality, or incident handling.

  • Developer experience: remove one persistent friction point (local env speed, CI flakiness, or flaky e2e surface) and document the standard.

The Problems You’ll Tackle

  • High-fanout realtime collaboration (WebSockets and CRDT-style data models).

  • GPU-backed image generation pipelines and queueing with bursty workloads.

  • Performance across the stack: React and Vite bundles, GraphQL n+1s, Postgres query plans, caching at the right layer.

  • Enterprise-grade SSO, SAML, SCIM, auditability, and secure multi-tenant boundaries.

  • A design-forward UX that must still feel instant under load.

Our Stack (today)

  • Frontend: TypeScript, React, Vite, WebGL; realtime collaboration.

  • API/Backend: TypeScript/Node, GraphQL (PostGraphile), Postgres, Redis, background workers.

  • Infra: Kubernetes, Pulumi, CI/CD with GitHub Actions, Datadog for observability, feature flags.

  • Security/Enterprise: SSO/SAML (WorkOS), SOC 2-minded practices.

Experience with every item is not required. What matters is that you are excited to shape it.

What Great Looks Like

  • You’ve led systems at scale in TS/Node (or similar) and know where complexity should live and where it should not.

  • You are equally comfortable writing code and writing RFCs, and your reviews make everyone better.

  • You communicate precisely in writing first, make trade-offs explicit, and keep momentum without hand-waving.

  • You lead through influence, not title. People invite you to reviews because you raise the conversation.

Qualifications

  • 8–12+ years building distributed web systems (TypeScript/Node preferred) with 2+ years at Staff scope.

  • Depth with Postgres and performance/observability (profiling, traces, query tuning).

  • Experience with container orchestration and production ops (Kubernetes or equivalent).

  • Bonus: realtime collaboration models, WebGL/WASM, GPU workloads, or enterprise identity (SSO/SAML/SCIM).

Interview process

  1. 1
    Behavioral Interview
  2. 2
    Background Deep-Dive with Kaelan

About Vizcom

At Vizcom, we strive to be a powerful ally to designers, augmenting their skills and streamlining their workflow. Our innovative platform serves as a bridge between imagination and realization, enabling designers to bring their visions to life with unprecedented ease and precision. By combining the intuition of human creativity with the capabilities of artificial intelligence, Vizcom is shaping the future of design – one where technology amplifies rather than diminishes the designer's role.See how we make it Real here.

Ready to join Vizcom?

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Frequently Asked Questions

What does Vizcom pay for a Staff Software Engineer?

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Vizcom offers a competitive compensation package for the Staff Software Engineer role. The salary range is USD 195k - 255k per year, plus Competitive equity. Apply through Clera to learn more about the full compensation details.

What does a Staff Software Engineer do at Vizcom?

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The Staff Software Engineer role at Vizcom involves Take end to end ownership of critical product areas, from architecture through launch, and set the technical direction for how we build at scale. You will drive design reviews, ship prototypes that pu...

Is the Staff Software Engineer position at Vizcom remote?

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The Staff Software Engineer position at Vizcom offers a hybrid work arrangement, with office presence required in San Francisco, United States. This combines the flexibility of remote work with in-person collaboration.

How do I apply for the Staff Software Engineer position at Vizcom?

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You can apply for the Staff Software Engineer position at Vizcomdirectly through Clera. Click the "Apply Now" button above to start your application. Clera's AI-powered platform will help match your profile with this opportunity and guide you through the application process.
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