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Spine Animator - Fruit Ninja
full-timeLahore

Summary

Location

Lahore

Type

full-time

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About this role

UserWise is developing a new mobile game based on a globally recognized entertainment IP, combining proven F2P systems with a fresh hybrid-casual approach.

We are looking for a Spine Animator who can breathe life into our world. As a core member of our art team, you will have a direct hand in defining our character animations and how our interface responds to the player. You will work alongside a team that values high-quality execution and iterative design, moving from early prototypes to a polished, global launch.

If you are a specialist in 2D skeletal animation who loves the challenge of making a UI feel "juicy" while giving characters a cinematic feel, this role offers the autonomy and creative runway to make a massive impact.

Type

Full time

What You’ll Do
  • Character Animation: Create high-quality 2D animations for a diverse cast of characters using Esoteric Spine, focusing on weight, personality, and fluid movement.
  • UI & Motion Graphics: Design and implement dynamic UI animations and transitions that enhance the user experience, providing clear feedback and satisfying "game feel."
  • Rigging & Skinning: Build efficient, flexible rigs and meshes that allow for expressive movement while remaining optimized for mobile performance.
  • Technical Integration: Work closely with engineers to integrate animations into Unity, ensuring technical constraints are met without sacrificing visual quality.
  • Optimization: Manage draw calls, texture atlases, and bone counts to ensure the game runs smoothly across a wide range of mobile devices.
  • Pipeline Collaboration: Partner with the Art Director and 2D Artists to ensure animations align with the established art style and IP guidelines.

Iterative Design: Rapidly prototype animation concepts to test gameplay feel, refining them based on feedback from the design team and player data.

What We’re Looking For
  • 3+ years of experience in 2D animation for games, with at least one shipped mobile title.
  • Mastery of Esoteric’s Spine: You are an expert in rigging, weighted meshes, and the dopesheet.
  • Character Specialist: A deep understanding of traditional animation principles (squash and stretch, anticipation, staging) applied to 2D skeletal rigs.
  • UI Animation Expertise: Experience animating buttons, menus, and HUD elements to create a premium, responsive interface.
  • Unity Pipeline Proficiency: Experience working within Unity (Spine-Unity runtime), including an understanding of Animators, Controllers, and basic prefab management.
  • Problem Solver: Ability to look at a static UI mock-up or character concept and determine the best way to bring it to life technically and artistically.
  • Strong English communication skills and the ability to stay organized and self-motivated in a fully remote environment.
Bonus Points
  • VFX Skills: Experience creating 2D particles or hand-drawn FX to complement animations.
  • IP Experience: Previous work with licensed entertainment IPs and the ability to maintain strict brand consistency.
  • Motion Graphics: Proficiency in After Effects for pre-visualizing UI flows or marketing assets.

Technical Art: Knowledge of C# or Unity shaders to further enhance visual effects and UI interactions.

  • Help build a new mobile game from concept to launch, not just maintain one.
  • Work on a globally recognized IP with real brand reach and growth potential.
  • Collaborate with a veteran-led studio that prizes creativity, experimentation, and player-first thinking.
  • High ownership, high visibility, and direct influence on how players engage with our product.
  • 100% remote, flexible work with a small, passionate, execution-focused team.
  • As we scale post-MVP, you’ll play a key role in shaping our design culture and mentoring future designers.

Other facts

Tech stack
2D Animation,Character Animation,UI Animation,Rigging,Skinning,Technical Integration,Optimization,Unity,Problem Solving,Communication,Spine,Motion Graphics,VFX,C#,Shaders

About UserWise Services

UserWise Services builds high-performance external teams for game studios that need to move fast, scale intelligently, and operate for the long term 🎮

We focus on LiveOps, growth, maintenance, and portfolio-level product execution. Our teams take real ownership and work as a true extension of our partners, not as a vendor layer.

🤖 AI is core to how we work.
We run production and LiveOps through our proprietary AI-powered toolset, built to accelerate design, content creation, LiveOps execution, and decision-making. This isn’t experimental. It’s part of our daily workflow. How games are built and operated is changing, and we’re building for that reality.

Founded in 2020, we’re trusted by partners including PeopleFun, Tripledot Studios, Halfbrick, AppLovin, and Playful Rewards.

📊 Today, we help manage and grow games generating $100M+ in annual revenue across partner portfolios.

🌍 We operate across the US and EU, with a distributed, senior-leaning team hired globally for speed, judgment, and execution quality.

What sets us apart is how we operate.

We build flexible production and growth teams that feel internal from day one. Ownership stays close to the work. Decisions stay grounded in player impact. Our proprietary tools remove friction across design, art, engineering, data, and LiveOps so teams can focus on what actually moves the needle.

Our principles
⚡ Speed over bureaucracy
🧠 Ownership at every level
🎯 Player-first thinking
🚀 Momentum over perfection

How we partner
• LiveOps & Growth
• Maintenance
• Embedded Teams
• New Game dev

👥 For game talent
UserWise Services connects top global talent with leading studios and real products. You work on games played by millions, with real ownership and room to grow. We handle the overhead so you can focus on building and operating great games.

Founded by product and LiveOps leaders, we stay practical, execution-focused, and grounded in what actually ships.

We’re building for the long term.
Follow along 👋

Team size: 51-200 employees
LinkedIn: Visit
Industry: Computer Games
Founding Year: 2020

What you'll do

  • Create high-quality 2D animations for characters and design dynamic UI animations to enhance user experience. Collaborate with the art team to ensure animations align with the established art style and technical requirements.

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Frequently Asked Questions

What does a Spine Animator - Fruit Ninja do at UserWise Services?

As a Spine Animator - Fruit Ninja at UserWise Services, you will: create high-quality 2D animations for characters and design dynamic UI animations to enhance user experience. Collaborate with the art team to ensure animations align with the established art style and technical requirements..

Why join UserWise Services as a Spine Animator - Fruit Ninja?

UserWise Services is a leading Computer Games company.

Is the Spine Animator - Fruit Ninja position at UserWise Services remote?

The Spine Animator - Fruit Ninja position at UserWise Services is based in Lahore, Punjab, Pakistan. Contact the company through Clera for specific work arrangement details.

How do I apply for the Spine Animator - Fruit Ninja position at UserWise Services?

You can apply for the Spine Animator - Fruit Ninja position at UserWise Services directly through Clera. Click the "Apply Now" button above to start your application. Clera's AI-powered platform will help match your profile with this opportunity and guide you through the application process. You can also learn more about UserWise Services on their website.