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Lead Producer (Mobile F2P - Licensed IP)
full-timeTürkiye

Summary

Location

Türkiye

Type

full-time

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About this role

Type: Full time - Remote
Location: Remote - open to all EU locations

The Opportunity

UserWise is developing a new mobile game based on a globally recognized entertainment IP, blending mass-market appeal with a fast, high-frequency LiveOps cadence.

We’re looking for a Lead Producer to act as the engine room of the project - building and owning the production pipelines that allow a lean, senior team to move at startup speed. You will be the first and sole Producer on the project during early development. This is not a coordination or ticket-management role; it is about creating the systems, rhythms, and trust that let design and engineering execute at a high level.

This is a hands-on role in a lean, newly formed team. You will actively drive decisions, manage risk, and carry the production process forward from early exploration through MVP, soft launch, and live operations.

What You’ll Do

Production Leadership & Execution

  • Own the day-to-day delivery rhythm of the project, ensuring standups, sprints, reviews, and retrospectives are purposeful and effective.
  • Establish, document, and evolve a production process from scratch, creating clarity and predictability for a senior, cross-disciplinary team.
  • Guide the team through exploration, prototyping, and discovery, while maintaining focus on milestones and end goals.
  • Act as the project’s reality check, balancing creative ambition with scope, timing, and delivery constraints.
  • Lead by example, fostering a culture of ownership, accountability, transparency, and respect.
  • Build trust, clarity, and momentum within a newly formed team.

Planning & Delivery

  • Build and maintain the master roadmap and delivery plan, with clear visibility into near- and mid-term risks.
  • Anticipate blockers and work proactively to resolve them before they impact delivery.
  • Own delivery trade-offs within agreed scope and milestones, escalating risks and decisions when necessary.

Cross-Discipline Coordination

  • Act as the connective tissue between Design, Economy, Engineering, Art, Audio, QA, and UA, ensuring changes in one discipline are clearly communicated to others.
  • Ensure teams have clear goals, priorities, and acceptance criteria.
  • Create an environment of clear communication, psychological safety, and constructive feedback.
  • Influence senior designers and engineers through preparation, data, and clear planning rather than authority.

LiveOps & Launch Execution

  • Own LiveOps planning, content cadence, and release scheduling from soft launch onward.
  • Ensure sufficient content buffers are planned and approved ahead of release.
  • Prepare the team for the transition from development into live operations, including soft launch readiness and operational cadence.

What We’re Looking For

  • 6+ years of experience as a Producer on mobile F2P games.
  • Proven experience shipping a game across its full lifecycle, from early concept or prototyping through launch.
  • Demonstrated ability to build and own production processes for new teams.
  • Experience working with licensed IP, including managing approval flows, brand guidelines, and external stakeholders.
  • Strong leadership presence with the ability to influence senior creatives and engineers.
  • Excellent communication skills; able to navigate difficult conversations with clarity and empathy.
  • Strong judgment around scope, trade-offs, and prioritization.
  • Experience leading remote, distributed teams across multiple time zones using async-friendly workflows.
  • Fluent in English; effective in a remote, international team.

Nice to Have

  • Experience supporting LiveOps planning or post-launch operations.
  • Experience and/or Interest in using AI-assisted tools to improve planning, documentation, or production efficiency.

Why Join UserWise

  • Help bring a new mobile game from early development through launch.
  • Work with a veteran-led team in a lean, execution-focused environment.
  • High ownership and visibility on a flagship project.
  • Fully remote, flexible work environment.

Other facts

Tech stack
Production Leadership,Mobile F2P Games,Project Management,Cross-Discipline Coordination,LiveOps Planning,Communication Skills,Risk Management,Team Building,Prototyping,Stakeholder Management,Creative Ambition,Remote Team Leadership,Documentation,Planning,Problem Solving,Decision Making

About UserWise Services

UserWise Services builds high-performance external teams for game studios that need to move fast, scale intelligently, and operate for the long term 🎮

We focus on LiveOps, growth, maintenance, and portfolio-level product execution. Our teams take real ownership and work as a true extension of our partners, not as a vendor layer.

🤖 AI is core to how we work.
We run production and LiveOps through our proprietary AI-powered toolset, built to accelerate design, content creation, LiveOps execution, and decision-making. This isn’t experimental. It’s part of our daily workflow. How games are built and operated is changing, and we’re building for that reality.

Founded in 2020, we’re trusted by partners including PeopleFun, Tripledot Studios, Halfbrick, AppLovin, and Playful Rewards.

📊 Today, we help manage and grow games generating $100M+ in annual revenue across partner portfolios.

🌍 We operate across the US and EU, with a distributed, senior-leaning team hired globally for speed, judgment, and execution quality.

What sets us apart is how we operate.

We build flexible production and growth teams that feel internal from day one. Ownership stays close to the work. Decisions stay grounded in player impact. Our proprietary tools remove friction across design, art, engineering, data, and LiveOps so teams can focus on what actually moves the needle.

Our principles
⚡ Speed over bureaucracy
🧠 Ownership at every level
🎯 Player-first thinking
🚀 Momentum over perfection

How we partner
• LiveOps & Growth
• Maintenance
• Embedded Teams
• New Game dev

👥 For game talent
UserWise Services connects top global talent with leading studios and real products. You work on games played by millions, with real ownership and room to grow. We handle the overhead so you can focus on building and operating great games.

Founded by product and LiveOps leaders, we stay practical, execution-focused, and grounded in what actually ships.

We’re building for the long term.
Follow along 👋

Team size: 51-200 employees
LinkedIn: Visit
Industry: Computer Games
Founding Year: 2020

What you'll do

  • The Lead Producer will own the day-to-day delivery rhythm of the project and establish a production process from scratch. They will guide the team through exploration and prototyping while balancing creative ambition with delivery constraints.

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Frequently Asked Questions

What does a Lead Producer (Mobile F2P - Licensed IP) do at UserWise Services?

As a Lead Producer (Mobile F2P - Licensed IP) at UserWise Services, you will: the Lead Producer will own the day-to-day delivery rhythm of the project and establish a production process from scratch. They will guide the team through exploration and prototyping while balancing creative ambition with delivery constraints..

Why join UserWise Services as a Lead Producer (Mobile F2P - Licensed IP)?

UserWise Services is a leading Computer Games company.

Is the Lead Producer (Mobile F2P - Licensed IP) position at UserWise Services remote?

The Lead Producer (Mobile F2P - Licensed IP) position at UserWise Services is based in Türkiye, Türkiye. Contact the company through Clera for specific work arrangement details.

How do I apply for the Lead Producer (Mobile F2P - Licensed IP) position at UserWise Services?

You can apply for the Lead Producer (Mobile F2P - Licensed IP) position at UserWise Services directly through Clera. Click the "Apply Now" button above to start your application. Clera's AI-powered platform will help match your profile with this opportunity and guide you through the application process. You can also learn more about UserWise Services on their website.