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Principal Systems Software Engineer - Game Engine (C++)
full-timeSan Mateo$293k - $343k

Summary

Location

San Mateo

Salary

$293k - $343k

Type

full-time

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About this role

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. 


At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. 


A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

The Engine Replication Team pulls the players together by ensuring the communication of the game state to all. As a Principal Software Engineer you will help the players experience the game as a nearly synchronous world. Just as the nerves in our bodies coordinate our actions, the network system coordinates all the computers involved into a smooth experience for the players. You will work in all areas of the game platform in your quest for real-time communication of every part of Roblox.


You Are:



  • A leading engineer with 8+ years of industry experience

  • Experienced with Game networking coming from a Game Engine/Studio

  • A systems-level C++ programming expert and are fascinated by the actual work the CPU does when you use smart pointers, templates, virtual functions, and blocks of memory, both structured and raw

  • Keen on each millisecond of the network exchanges: You know where the time goes and how to reduce the waste.


You Have:



  • Deep understanding of how high-performance and low-latency networking solutions for a variety of game genres, e.g., high-fidelity first-person shooters, massive multiplayer online games, are architected and designed. This includes architecting state synchronization, predictive mechanisms, and bandwidth optimization.

  • Practical experience with core game networking paradigms, such as client-side prediction and server reconciliation, data serialization and compression (e.g., delta encoding), lag compensation.

  • Extensive experience with multi-threaded programming, synchronization primitives, and designing thread-safe networking systems

  • Worked on some or all the devices Roblox supports - from desktop clients to mobile phone clients to console clients.

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.

Annual Salary Range
$293,800$343,340 USD

Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).


Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.

Other facts

Tech stack
C++,Game Networking,Systems-Level Programming,Multi-Threaded Programming,Synchronization Primitives,Thread-Safe Networking,Data Serialization,Compression,Lag Compensation,Client-Side Prediction,Server Reconciliation,Bandwidth Optimization,State Synchronization,Predictive Mechanisms,High-Performance Networking,Low-Latency Networking

About Roblox

Roblox's vision is to reimagine the way people come together. Our mission is to connect a billion people with optimism and civility.

What is Roblox?

Roblox is a platform where people come together virtually to share experiences. Every day, tens of millions of people from around the world come to Roblox to learn, work, play, connect, communicate, and socialize in immersive digital experiences all built by a global community of creators.

Powered by Creators

Roblox is powered by a global community of millions of developers and creators who produce their own immersive multiplayer experiences each month using Roblox Studio, our intuitive desktop design tool. Any experience imaginable can be created on Roblox.

How Popular?

Roblox is ranked as one of the top entertainment platforms for audiences under the age of 18 based on average monthly visits and time spent (Comscore). Our popularity is driven purely by the community with millions of people signing up through word of mouth every month.

Team size: 1,001-5,000 employees
LinkedIn: Visit
Industry: Software Development
Founding Year: 2004

What you'll do

  • As a Principal Software Engineer, you will help ensure the communication of the game state to all players, creating a nearly synchronous world. You will work across all areas of the game platform to achieve real-time communication.

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Frequently Asked Questions

What does Roblox pay for a Principal Systems Software Engineer - Game Engine (C++)?

Roblox offers a competitive compensation package for the Principal Systems Software Engineer - Game Engine (C++) role. The salary range is USD 294k - 343k per year. Apply through Clera to learn more about the full compensation details.

What does a Principal Systems Software Engineer - Game Engine (C++) do at Roblox?

As a Principal Systems Software Engineer - Game Engine (C++) at Roblox, you will: as a Principal Software Engineer, you will help ensure the communication of the game state to all players, creating a nearly synchronous world. You will work across all areas of the game platform to achieve real-time communication..

Why join Roblox as a Principal Systems Software Engineer - Game Engine (C++)?

Roblox is a leading Software Development company. The Principal Systems Software Engineer - Game Engine (C++) role offers competitive compensation.

Is the Principal Systems Software Engineer - Game Engine (C++) position at Roblox remote?

The Principal Systems Software Engineer - Game Engine (C++) position at Roblox is based in San Mateo, California, United States. Contact the company through Clera for specific work arrangement details.

How do I apply for the Principal Systems Software Engineer - Game Engine (C++) position at Roblox?

You can apply for the Principal Systems Software Engineer - Game Engine (C++) position at Roblox directly through Clera. Click the "Apply Now" button above to start your application. Clera's AI-powered platform will help match your profile with this opportunity and guide you through the application process. You can also learn more about Roblox on their website.