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Principal Software Engineer - Asset Loading
full-timeSan Mateo$293k - $343k

Summary

Location

San Mateo

Salary

$293k - $343k

Type

full-time

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About this role

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. 


At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. 


A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

The Engine Networking Team pulls the players together by ensuring the communication of the game state to all. As a Principal Engineer on this team you will help the players experience the game as a nearly synchronous world. The networking and asset loading team plays a key role in a smooth experience for the players. You will work in all areas of the game platform in your quest for real-time communication of every part of Roblox.


You Will:



  • Lead engineers with 8+ years of industry experience

  • Understand the game networking with a passion for working with open source

  • Be experienced with asset loading, rendering, and networking coming from a Game Engine/Studio. (Desirable)

  • Be an amazing systems-level C++ programmer and be fascinated by the actual work the CPU does when you use smart pointers, templates, virtual functions, and blocks of memory, both structured and raw

  • Have a keen to each millisecond of the network exchanges: You know where the time goes and how to reduce the waste

  • Understand what happens on the operating system level when certain code is completed


You Have:



  • Worked on the guts of a multi-player game engine, solving problems related to scale, performance, latency, and throughput in client/server environments.

  • Worked on a very large multithreaded distributed system that connects millions of users worldwide.

  • Worked on the devices Roblox supports - from desktop clients to mobile phone clients to console clients


 

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.

Annual Salary Range
$293,800$343,340 USD

Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).


Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.

Other facts

Tech stack
C++ Programming,Game Networking,Asset Loading,Rendering,Multithreaded Systems,Distributed Systems,Performance Optimization,Latency Reduction,Throughput Management,Operating System Knowledge,Real-Time Communication,Game Engine Experience,Client/Server Environments,Open Source,Memory Management,CPU Optimization

About Roblox

Roblox's vision is to reimagine the way people come together. Our mission is to connect a billion people with optimism and civility.

What is Roblox?

Roblox is a platform where people come together virtually to share experiences. Every day, tens of millions of people from around the world come to Roblox to learn, work, play, connect, communicate, and socialize in immersive digital experiences all built by a global community of creators.

Powered by Creators

Roblox is powered by a global community of millions of developers and creators who produce their own immersive multiplayer experiences each month using Roblox Studio, our intuitive desktop design tool. Any experience imaginable can be created on Roblox.

How Popular?

Roblox is ranked as one of the top entertainment platforms for audiences under the age of 18 based on average monthly visits and time spent (Comscore). Our popularity is driven purely by the community with millions of people signing up through word of mouth every month.

Team size: 1,001-5,000 employees
LinkedIn: Visit
Industry: Software Development
Founding Year: 2004

What you'll do

  • As a Principal Engineer on the Engine Networking Team, you will lead engineers and ensure the communication of the game state to all players for a nearly synchronous experience. You will work across all areas of the game platform to enhance real-time communication.

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Frequently Asked Questions

What does Roblox pay for a Principal Software Engineer - Asset Loading?

Roblox offers a competitive compensation package for the Principal Software Engineer - Asset Loading role. The salary range is USD 294k - 343k per year. Apply through Clera to learn more about the full compensation details.

What does a Principal Software Engineer - Asset Loading do at Roblox?

As a Principal Software Engineer - Asset Loading at Roblox, you will: as a Principal Engineer on the Engine Networking Team, you will lead engineers and ensure the communication of the game state to all players for a nearly synchronous experience. You will work across all areas of the game platform to enhance real-time communication..

Why join Roblox as a Principal Software Engineer - Asset Loading?

Roblox is a leading Software Development company. The Principal Software Engineer - Asset Loading role offers competitive compensation.

Is the Principal Software Engineer - Asset Loading position at Roblox remote?

The Principal Software Engineer - Asset Loading position at Roblox is based in San Mateo, California, United States. Contact the company through Clera for specific work arrangement details.

How do I apply for the Principal Software Engineer - Asset Loading position at Roblox?

You can apply for the Principal Software Engineer - Asset Loading position at Roblox directly through Clera. Click the "Apply Now" button above to start your application. Clera's AI-powered platform will help match your profile with this opportunity and guide you through the application process. You can also learn more about Roblox on their website.