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Senior Tech Animator
full-timeNew Westminster$80k - $100k

Summary

Location

New Westminster

Salary

$80k - $100k (CAD)

Type

full-time

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About this role

About Offworld:

Offworld Industries Ltd. (Offworld) is the independent studio behind the successful military first-person shooter game, “Squad”. Offworld was formed in 2014 by more than 15 developers who had worked together on the well-known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation. 


Fast forward to 2026, Offworld has almost 140 employees and is rapidly growing. We have been expanding the studio into serving as a publisher supporting mods and have released our newest title, "Starship Troopers: Extermination", a 16-player PvE first-person shooter based on the 1997 cult-classic film.


We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same. We are looking for a talented Senior Tech Animator for our current and upcoming Unreal Engine based multiplayer games. If you are passionate about making great games and a team player, we are looking for you!


Job Duties:

  • Animation Production & Implementation:
    • Create high-quality full-body and first-person animations using both keyframe and motion capture techniques, adhering to established artistic and gameplay direction.
    • Implement and integrate animations into the game engine, working closely with designers and programmers to ensure proper functionality and visual fidelity.
    • Manage the animation quality of final assets in-engine, ensuring they are game-ready and meet performance targets.
  • Technical Animation & Rigging:
    • Rig complex assets including characters, vehicles, and intricate weapon props, ensuring they are optimized for animation and engine performance.
    • Troubleshoot animation-related issues within the game engine, collaborating effectively with technical artists and programmers to identify and implement solutions.
  • Collaboration & Quality Assurance:
    • Work in close collaboration with the Lead Animator to understand quality objectives, gameplay intentions, and engine capacities, anticipating the in-game look and feel of animations.
    • Support with the triage and resolution of animation bugs reported by the development team.
    • Actively contributes to pushing the animation style and advancing the overall look and feel of animation within the game, in conjunction with the Lead Animator.
  • Research & Development:
    • Stay up-to-date with the latest animation techniques, software advancements, and industry trends to continuously improve animation quality and workflow efficiency.

 

Requirements:

  • 5+ years of professional experience in technical animation or animation-focused technical roles in game development
  • Deep understanding of animation fundamentals and their application in real-time environments
  • Extensive experience with game engine animation systems (Unreal Engine, Unity, or proprietary engines)
  • Strong background in rigging, skinning, retargeting, IK/FK systems, and animation blending
  • Proven experience building and shipping artist-facing tools or pipeline solutions
  • Excellent communication skills and the ability to collaborate across multiple disciplines



Bonus 

  • Proficiency in programming/scripting.

 

 

This is a full-time, fixed-term 12-month contract position, with the requirement to work from our office three days per week. There is the possibility of an extension or transition to a permanent role based on the needs of the business.


The typical salary range for this position is $80,000 - $100,000 CAD per year and is subject to change. The final agreed upon salary is based on work location and may vary depending on factors such as job-related knowledge, skills, and experience.


This role offers:

  • Extended health and dental benefits
  • 2 weeks of paid vacation 
  • Wonderful colleagues!



If you meet the above qualifications, and OWI sounds like the kind of company you want to be a part of, please apply now with a cover letter a copy of your resume, and a copy of your technical portfolio.

 

Offworld Industries is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, ancestry, place of origin, colour, ethnic origin, language, citizenship, creed, religion, gender, sexual orientation, age, marital status, physical and/or mental handicap, financial ability or any other characteristic protected by law.

Other facts

Tech stack
Technical Animation,Rigging,Skinning,Retargeting,IK/FK Systems,Animation Blending,Animation Production,Game Engine Animation Systems,Collaboration,Communication Skills,Troubleshooting,Quality Assurance,Research,Development,Animation Techniques,Software Advancements

About Offworld industries

Offworld Industries Ltd. (OWI) is the independent studio behind the successful military first person shooter game, “Squad”. OWI was formed in 2014 by more than 15 developers who had worked together on the well known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation.

Fast forward to 2025, OWI has over 140 employees and is rapidly growing. We have been expanding the studio into both serving as a publisher supporting mods, as well as a technology provider building a framework for character based multiplayer games based in Unreal Engine.

We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same.

If you are passionate about making great games and are a team player, then take a look at our current openings and join our team today!

Team size: 51-200 employees
LinkedIn: Visit
Industry: Computer Games
Founding Year: 2014

What you'll do

  • The Senior Tech Animator will create high-quality animations and implement them into the game engine while managing animation quality and collaborating with the development team. They will also troubleshoot animation issues and contribute to the overall animation style of the game.

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Frequently Asked Questions

What does Offworld industries pay for a Senior Tech Animator?

Offworld industries offers a competitive compensation package for the Senior Tech Animator role. The salary range is CAD 80k - 100k per year. Apply through Clera to learn more about the full compensation details.

What does a Senior Tech Animator do at Offworld industries?

As a Senior Tech Animator at Offworld industries, you will: the Senior Tech Animator will create high-quality animations and implement them into the game engine while managing animation quality and collaborating with the development team. They will also troubleshoot animation issues and contribute to the overall animation style of the game..

Why join Offworld industries as a Senior Tech Animator?

Offworld industries is a leading Computer Games company. The Senior Tech Animator role offers competitive compensation.

Is the Senior Tech Animator position at Offworld industries remote?

The Senior Tech Animator position at Offworld industries is based in New Westminster, British Columbia, Canada. Contact the company through Clera for specific work arrangement details.

How do I apply for the Senior Tech Animator position at Offworld industries?

You can apply for the Senior Tech Animator position at Offworld industries directly through Clera. Click the "Apply Now" button above to start your application. Clera's AI-powered platform will help match your profile with this opportunity and guide you through the application process. You can also learn more about Offworld industries on their website.