About this role
What we're looking forWe are seeking an engineer with a background in building real-time systems, particularly those involving a continuous interactive loop with tight latency constraints. You should have professional experience in fields like robotics, autonomous vehicles, AR/VR, or game engine development, and be comfortable designing and building complex systems from the ground up. What you'll doBuild and own the server-side real-time engine: session lifecycle, state management, and the architecture of the interaction loop, including the timing and scheduling layer that keeps the loop coherentIntegrate GPU-backed model inference into the real-time loop, wiring model outputs into the engine's state and render pipelineDevelop performance tooling for latency breakdowns (TTFO, steady-state), tracing, profiling, and regression detectionCollaborate with product and research to define how the system behaves at its boundaries – APIs, event streams, and the invariants the engine guarantees to the rest of the stack