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Gameplay Engineer [Contract] (Retro Studios)
contractAustin

Summary

Location

Austin

Type

contract

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About this role

THIS IS AN ONSITE CONTRACT POSITION – McKinney, TX 


Position includes:



  • Paid weekly 

  • Health care benefits available 

  • Paid time-off provided

  • Paid holidays observed

  • Access to Nintendo discounts 


RETRO STUDIOS:  
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence. 


DESCRIPTION OF DUTIES:  



  • Designs, develops, writes, tests, and implements runtime code in C++.

  • Works directly with Designers to implement new AI and AI features.

  • Documents and gathers requirements from users for software to be implemented.

  • Documents and trains other engineers and content creators on the use of the system for which they have responsibility.

  • Works with other engineers to formulate solutions to problems that they may implement.

  • Participates in providing feedback for other engineers on their work. 


*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties.  The company may modify job duties from time to time, either in practice or in writing. 


SUMMARY OF REQUIREMENTS: 



  • Prior experience working on AI for videogames preferred.

  • Understanding of 3D techniques and algorithms and their applications in computer simulation and video game software.

  • 5+ years of experience preferred.

  • Strong understanding of data structure, data-oriented design, object-oriented design and software engineering methodologies.

  • Effective organization, analytical and problem-solving skills.

  • Strong math and physics skills.

  • Industrial experience in programming languages, such as C/C++, C#.

  • Ability to work in a highly collaborative environment with rapidly changing requirements, with a continuous focus on quality is a must. 


Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other. 

Other facts

Tech stack
C++,AI,3D Techniques,Algorithms,Data Structure,Data-Oriented Design,Object-Oriented Design,Software Engineering,Analytical Skills,Problem-Solving Skills,Math Skills,Physics Skills,C/C++,C#,Collaboration,Quality Focus

About Nintendo

Nintendo's mission is to put smiles on the faces of everyone we touch. We do so by creating new surprises for people across the world to enjoy together. We've forged our own path since 1889, when we began making hanafuda playing cards in Kyoto, Japan. Today, we’re fortunate to be able to share our characters, ideas and worlds through the medium of video games and the entertainment industry.

Nintendo of America, established in 1980 and based in Redmond, Washington, is a wholly owned subsidiary of Nintendo Co., Ltd. We are committed to delivering best-in-class products and services to our customers and to investing in the well-being of our employees as part of the global Nintendo family.

For more information about Nintendo please visit www.nintendo.com.

Team size: 1,001-5,000 employees
LinkedIn: Visit
Industry: Computer Games
Founding Year: 1980

What you'll do

  • The Gameplay Engineer will design, develop, write, test, and implement runtime code in C++. They will work directly with designers to implement new AI features and document requirements for software.

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Frequently Asked Questions

What does a Gameplay Engineer [Contract] (Retro Studios) do at Nintendo?

As a Gameplay Engineer [Contract] (Retro Studios) at Nintendo, you will: the Gameplay Engineer will design, develop, write, test, and implement runtime code in C++. They will work directly with designers to implement new AI features and document requirements for software..

Why join Nintendo as a Gameplay Engineer [Contract] (Retro Studios)?

Nintendo is a leading Computer Games company.

Is the Gameplay Engineer [Contract] (Retro Studios) position at Nintendo remote?

The Gameplay Engineer [Contract] (Retro Studios) position at Nintendo is based in Austin, Texas, United States. Contact the company through Clera for specific work arrangement details.

How do I apply for the Gameplay Engineer [Contract] (Retro Studios) position at Nintendo?

You can apply for the Gameplay Engineer [Contract] (Retro Studios) position at Nintendo directly through Clera. Click the "Apply Now" button above to start your application. Clera's AI-powered platform will help match your profile with this opportunity and guide you through the application process. You can also learn more about Nintendo on their website.