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Unity (Client Side) Developer
full-timeBeverley$85k - $95k

Summary

Location

Beverley

Salary

$85k - $95k (CAD)

Type

full-time

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About this role

 




This is an opportunity to work for a remote-first company, however, only applicants living in British Columbia will be considered for the role. Must be legally eligible to work in Canada.


Our Values


Driven by PLAYER OBSESSION, we earn our players’ trust by understanding their needs and creating experiences that put them first.


OWNERSHIP means we take responsibility for our work and outcomes; we follow through, learn from mistakes, and never say “that’s not my job.”


With RESOURCEFULNESS, we do more with less, finding creative ways to overcome challenges and deliver impactful results.


Grounded in CONTINUOUS IMPROVEMENT, we are relentless in our pursuit of better; for ourselves, our games, and our players.


 


The Opportunity:


We are looking for a mid-to-high intermediate Unity Game Developer to join our Idle games team. We are shifting our focus toward high-performance client-side development and need someone who can bridge the gap between creative vision and technical excellence. You will play a pivotal role in evolving our Idle games, ensuring they are performant, scalable, and seamlessly integrated with modern mobile services.


What you will be responsible for:



  • Client Architecture: Design and implement robust game features and mechanics within the Unity engine.

  • Optimization: Profile and optimize game performance (CPU, GPU, and Memory) specifically for mobile platforms.

  • Asset Management: Lead the implementation and management of Addressables to ensure efficient content delivery and reduced initial download sizes.

  • Third-Party Integration: Own the integration and maintenance of essential plugins, including Firebase (analytics/crashlytics) and Ironsource (monetization).

  • Collaboration: Work closely with the design and art teams to bring static concepts to life through smooth, performant gameplay.


Required Experience:



  • Unity Expertise: 3–5+ years of professional experience in Unity game development, specifically targeting iOS and Android.

  • Familiarity with back-end communication (RESTful APIs) even if your primary focus is the client.

  • C# Experience: Deep proficiency in C#, with a strong grasp of object-oriented design.

  • Asset Systems: Proven experience using Unity Addressables for dynamic content loading and remote asset management.

  • Plugin Integration: Direct experience working with Firebase and Ironsource (or similar ad/analytics mediation layers).

  • Problem Solving: Excellent debugging skills and the ability to navigate complex mobile-specific issues.

  • Education: A bachelor's degree in Computer Science, Software Engineering, or a related field.


Nice to Have:



  • Experience with automated build pipelines (CI/CD) for mobile.

  • Knowledge of UI Toolkit or UIElements.

  • A passion for Idle games.

  • Solid understanding of Shaders (HLSL/Shader Graph) and rendering optimizations for mobile hardware.


Salary:


($85,000 - $95,000)


The listed range reflects potential earnings for this role. Actual compensation depends on experience, skills, and alignment with company needs. Most candidates can expect to fall near the midpoint of the range.

Kano is a remote-first workplace with an in-person attendance requirement 2-6 times a year.


What we offer



  • Competitive wages determined by market research 

  • Uncapped profit share program

  • Health, dental and vision benefits 

  • 3 weeks vacation to start

  • Paid holiday shutdown in December

  • 12 paid Care Days per year

  • Yearly Continuous Improvement allowance 

  • A results-driven company with a compassionate culture

  • Opportunity to work on game projects that are enjoyed by millions of players worldwide!

  • Ability to make a difference. Have an idea? Talk directly with leadership about it instead of running through layers of bureaucracy


 


About Kano


Since inception, Kano has released twelve gaming titles (seven of which are live serviced today), with over 35 million downloads and close to $100M in sales.


Bootstrapped in 2008, and achieving profitability in 2009, Kano continues to grow its team, game portfolio and player base as an independent gaming studio, with hit games like Mob Wars, Idle Distiller and Monster Country


Canadian owned and full-remote, we believe in giving small teams of talented people challenging problems and getting out of their way. That’s why we look for the best and brightest to join our team; people who have talent, vision, and commitment.


Check out this article If you'd like to get some insight into our hiring process, our employee manual to understand how and why we do things the way we do, and this fun little video for an intro to the team!   



Kano is an equal opportunity employer and considers qualified applicants without regard to race, gender, sexual orientation, gender identity or expression, genetic information, national origin, age, disability, medical condition, religion, marital status or veteran status, or any other basis protected by law


 

Other facts

Tech stack
Unity,C#,Game Development,Optimization,Asset Management,Third-Party Integration,Problem Solving,Debugging,RESTful APIs,Addressables,Firebase,Ironsource,Shaders,Rendering Optimizations,Automated Build Pipelines,UI Toolkit

About Kano

Bootstrapped in 2008, Kano is a profitable and growing self-funded independent gaming studio. We create and run free-to-play games as a service and have established gaming communities encompassing millions of players worldwide.

Our games fund our new projects and we believe in giving small teams of extremely talented people challenging problems and getting out of their way.

At the heart of our games is technology that allows us to service our global player base 24/7 with lightning fast performance and very little downtime, even though we are constantly iterating and pushing new features constantly.

Team size: 11-50 employees
Website: kano.ca
LinkedIn: Visit
Industry: Mobile Gaming Apps
Founding Year: 2008

What you'll do

  • Design and implement robust game features and mechanics within the Unity engine while optimizing game performance for mobile platforms. Collaborate with design and art teams to ensure smooth and performant gameplay.

Ready to join Kano?

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Frequently Asked Questions

What does Kano pay for a Unity (Client Side) Developer?

Kano offers a competitive compensation package for the Unity (Client Side) Developer role. The salary range is CAD 85k - 95k per year. Apply through Clera to learn more about the full compensation details.

What does a Unity (Client Side) Developer do at Kano?

As a Unity (Client Side) Developer at Kano, you will: design and implement robust game features and mechanics within the Unity engine while optimizing game performance for mobile platforms. Collaborate with design and art teams to ensure smooth and performant gameplay..

Why join Kano as a Unity (Client Side) Developer?

Kano is a leading Mobile Gaming Apps company. The Unity (Client Side) Developer role offers competitive compensation.

Is the Unity (Client Side) Developer position at Kano remote?

The Unity (Client Side) Developer position at Kano is based in Beverley, England, United Kingdom. Contact the company through Clera for specific work arrangement details.

How do I apply for the Unity (Client Side) Developer position at Kano?

You can apply for the Unity (Client Side) Developer position at Kano directly through Clera. Click the "Apply Now" button above to start your application. Clera's AI-powered platform will help match your profile with this opportunity and guide you through the application process. You can also learn more about Kano on their website.