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Graphics Engineer, Platform Architecture
full-timeSan Diego, Cupertino, Austin

Summary

Location

San Diego, Cupertino, Austin

Type

full-time

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About this role

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, hard-working people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. Join us to help deliver the next groundbreaking Apple product! We are seeking a highly motivated, innovative, and dedicated engineer to join the GPU Architecture Team; we are a group that is driving advanced exploration for next generation GPU architectures in iPhone, iPad and Mac products. We rely on strong analytical skills and close collaboration to deliver the best overall solution to our customers. In this highly visible role, you will be at the center of a chip design effort working with all disciplines, with a critical impact on getting high performance products to millions of customers quickly.

Description


As part of the GPU Platform Architecture team, you will be working with architecture, design and software partners on the definition & tuning of Appleʼs future GPU Core Architecture. The role involves innovating to create solutions to tomorrow’s problems, working on the GPU processor and memory hierarchy. You will collaborate with experienced GPU architects, uArchitects & software teams to assess the feasibility of new ideas, driving these through to product. This is an opportunity to join Appleʼs world-class GPU team to collaborate, develop and improve GPU modeling and features for power architecture.

Minimum Qualifications


BS degree Experience in GPU/CPU architecture and micro-architecture design

Preferred Qualifications


3+ years of relevant experience Experience working as part of large cross-functional teams Software skills and proficiency in C/C++ and a scripting language such as Python or Ruby Experience with creating adaptive or machine learning based algorithms Interpersonal skills and creativity to help the team solve design challenges Degree in Computer Science, Electrical Engineering or Computer Engineering Ability to travel internationally 3-5 times a year Proven ability to work with complex designs from architecture to production

Other facts

Tech stack
GPU Architecture,Micro-Architecture Design,C/C++,Python,Ruby,Machine Learning,Interpersonal Skills,Analytical Skills,Collaboration,Chip Design,Problem Solving,Power Architecture,Software Development,Cross-Functional Teams,Innovation,Adaptability

About Apple

We’re a diverse collective of thinkers and doers, continually reimagining what’s possible to help us all do what we love in new ways. And the same innovation that goes into our products also applies to our practices — strengthening our commitment to leave the world better than we found it. This is where your work can make a difference in people’s lives. Including your own.

Apple is an equal opportunity employer that is committed to inclusion and diversity. Visit apple.com/careers to learn more.

Team size: 10,001+ employees
LinkedIn: Visit
Industry: Computers and Electronics Manufacturing
Founding Year: 1976

What you'll do

  • You will work with architecture, design, and software partners on defining and tuning Apple’s future GPU Core Architecture. This role involves innovating solutions for GPU processors and memory hierarchies.

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Frequently Asked Questions

What does a Graphics Engineer, Platform Architecture do at Apple?

As a Graphics Engineer, Platform Architecture at Apple, you will: you will work with architecture, design, and software partners on defining and tuning Apple’s future GPU Core Architecture. This role involves innovating solutions for GPU processors and memory hierarchies..

Why join Apple as a Graphics Engineer, Platform Architecture?

Apple is a leading Computers and Electronics Manufacturing company.

Is the Graphics Engineer, Platform Architecture position at Apple remote?

The Graphics Engineer, Platform Architecture position at Apple is based in San Diego, California, United States and Cupertino, California, United States. Contact the company through Clera for specific work arrangement details.

How do I apply for the Graphics Engineer, Platform Architecture position at Apple?

You can apply for the Graphics Engineer, Platform Architecture position at Apple directly through Clera. Click the "Apply Now" button above to start your application. Clera's AI-powered platform will help match your profile with this opportunity and guide you through the application process. You can also learn more about Apple on their website.